Difference between revisions of "LXR Owners Manual"

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[[Image:|thumb|{| style="border-spacing:0;" | style="border:none;padding:0.097cm;"| <center></center> | style="border:none;padding:0.097cm;"| '''This work is licensed under a [http://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Germany License]. ''' |}]]<center>[[Image:lxrPos.png]]'''Owners Manual'''</center>
+
<center>[[Image:lxrPos.png]]</center>
 +
<center>'''Owners Manual'''</center>
  
  
<center>[[Image:spLogoTrans.png]]'''Copyright Julian Schmidt'''</center>
 
  
<center>'''Version 1.0 (22. Jan. 2014)'''</center>
 
  
 +
{| style="border-spacing:0;"
 +
| style="border:0.002cm solid #000000;padding:0.097cm;"| Many thanks to my lovely girlfriend Simone for supporting my crazy synth building ideas! Also to Midibox.org and Mutable Instruments for lots of inspiration, Boneless, Substyler, Fcd72 and of course the Music-DSP and SDIY mailinglist as well as the KVR Audio DSP forum for many insights on the technical side of things!
 +
|}
  
== '''Content''' ==
 
'''1 [#__RefHeading__302_512562176 Overview]4'''
 
  
1.1 [#__RefHeading__304_512562176 The Front]4
+
= Overview =
 +
In this first chapter we will focus on the physical appearance of the LXR, describing the front panel controls as well as the connection jacks on the back. Further, the basic menu navigation is explained.
  
1.2 [#__RefHeading__330_512562176 The Back]6
+
== The Front ==
 +
[[Image:front_overview_numbers.png]]'''1) Display'''
  
1.3 [#__RefHeading__6128_1288989406 Menu Navigation]7
+
The display is used to show parameter values from the selected menu page.
  
'''2 [#__RefHeading__6398_1612568391 Quickstart]7'''
+
'''2) Knobs'''
  
'''3 [#__RefHeading__342_512562176 Voices]8'''
+
The 4 knobs are used to edit the values shown in the display above. A parameter fetch option to avoid parameter jumps when switching menu pages can be activated in the settings menu.
  
3.1 [#__RefHeading__344_512562176 Drum voices (1-3)]8
+
'''3) Record/Play Buttons'''
  
3.2 [#__RefHeading__346_512562176 Snare voice (4)]8
+
'''The Play button''' starts and stops the playback. The current pattern is reset to the first step when the sequencer is stopped.
  
3.3 [#__RefHeading__348_512562176 Cymbal/Clap voice (5)]9
+
'''The record button''' activates the recording function. If the LED is lit, all incoming MIDI notes will be recorded to the active pattern. Knob movements will also be recorded to the selected automation track.
  
3.4 [#__RefHeading__350_512562176 HiHat voice (6)]9
+
'''4) Shift button'''
  
3.5 [#__RefHeading__7082_1501554994 Voice parameter menu sections]10
+
Activates an alternate function set for the buttons.
  
'''4 [#__RefHeading__352_512562176 Sequencer]14'''
+
'''4) Copy/Clear Button'''
  
4.1 [#__RefHeading__5881_1288989406 Tracks]14
+
Used to copy and clear sequencer data.
  
4.2 [#__RefHeading__5883_1288989406 Steps]15
+
'''5) 16 Sequencer buttons'''
  
4.3 [#__RefHeading__5885_1288989406 Sub steps]15
+
Function depending on active mode
  
4.4 [#__RefHeading__6130_1288989406 Pattern]16
+
* '''Voice mode:''' set/reset the 16 main steps in the sequencer.
 +
* '''Performance Mode:''' Buttons 1 to 7 are used to trigger manual rolls. Buttons 8-16 are unused at the moment.
 +
* '''Step Edit Mode:''' select one of the 16 main steps for editing.
 +
* '''Menu Mode:''' no function.
  
4.5 [#__RefHeading__6132_1288989406 Pattern set]16
+
'''6) Encoder'''
  
4.6 [#__RefHeading__354_512562176 Baisc pattern editing]16
+
Used to navigate through the menu.  
  
4.7 [#__RefHeading__358_512562176 step parameters]16
+
'''7) 8 Select Buttons'''
  
4.8 [#__RefHeading__362_512562176 Automation]17
+
Function depending on active mode
  
4.9 [#__RefHeading__6134_1288989406 Recording options menu]19
+
* '''Voice Edit Mode:''' select the synth section to edit (Oscillators, Mix, Envelopes etc.)
 +
* '''Performance Mode:''' change the playing pattern
 +
* '''Step Edit Mode:''' select/edit sub steps.
 +
* '''Menu/Pattern generator Mode:''' no function.
  
4.10 [#__RefHeading__364_512562176 Copy sequencer data]20
+
'''8) 4 Mode buttons'''
  
4.11 [#__RefHeading__370_512562176 Clear sequencer data]20
+
<nowiki>Switch between the 4 operating modes. Modes in brackets [...] </nowiki>are selected using the shift button.
  
'''5 [#__RefHeading__372_512562176 Operation modes]20'''
+
* Button 1 - Voice edit mode
 +
* <nowiki>Button 2 - Performance mode [Pattern generator mode]</nowiki>
 +
* Button 3 - Step Edit Mode
 +
* <nowiki>Button 4 - Load/Save [Settings menu]</nowiki>
  
5.1 [#__RefHeading__374_512562176 Voice edit mode]21
+
'''8) 7 Voice Buttons'''
  
5.2 [#__RefHeading__382_512562176 Performance Mode]23
+
The voice buttons select the active track to edit. Together with the shift key they will mute/unmute the voices. They behave the same in all operation modes except performance mode. See the performance mode chapter for more details.
  
5.3 [#__RefHeading__390_512562176 Step (Edit) mode]27
+
== The Back ==
 +
[[Image:back.png]]'''USB'''
  
5.4 [#__RefHeading__392_512562176 Load and save Mode]27
+
The Synthesizer provides a class compliant USB MIDI interface.
  
5.5 [#__RefHeading__402_512562176 Pattern Generator Mode]31
+
'''Memory'''
  
5.6 [#__RefHeading__404_512562176 Global settings menu]32
+
Insert a SD-card to load and save preset and pattern data. The card has to be inserted with the label to the bottom.
  
'''6 [#__RefHeading__406_512562176 Synth modules]33'''
 
  
6.1 [#__RefHeading__985_512562176 Oscillator]33
+
[[Image:shockedPotion.png]]
  
6.2 [#__RefHeading__408_512562176 Filter]33
+
'''Attention!!!'''
  
6.3 [#__RefHeading__410_512562176 Envelopes]37
+
The SD-Card should use a FAT32 filesystem to guarantee flawless operation!
  
6.4 [#__RefHeading__412_512562176 Transient Generator]40
 
  
6.5 [#__RefHeading__414_512562176 Sample Rate Reduction]41
+
'''4 Audio Outs'''
  
6.6 [#__RefHeading__416_512562176 Distortion]41
+
4 mono audio outputs with line level. Can be used as stereo output pairs as well.
  
6.7 [#__RefHeading__418_512562176 LFO]42
+
'''MIDI'''
  
6.8 [#__RefHeading__5872_88380120 Velocity modulation]43
+
MIDI in- and output.
  
6.9 [#__RefHeading__5887_1288989406 Output Routing]43
+
'''Power Connector'''
  
'''7 [#__RefHeading__422_512562176 MIDI]44'''
+
'''7-9V '''DC power plug, '''center pin positive, at least 600mA.'''
  
7.1 [#__RefHeading__424_512562176 MIDI Channel]44
+
== Menu Navigation ==
 +
The upper row of the display will show the short name of the parameter. The bottom row shows the value of the parameter. You can change the value using one of the 4 knobs below the display.
  
7.2 [#__RefHeading__426_512562176 Record incoming MIDI]44
+
{| style="border-spacing:0;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''frq'''</center>
  
7.3 [#__RefHeading__428_512562176 Transmitting Sequencer data to the MIDI Out]45
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''Res'''</center>
  
7.4 [#__RefHeading__6377_915585845 MIDI CC List]45
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''typ'''</center>
  
7.5 [#__RefHeading__6379_915585845 MIDI NRPN List]48
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''drv >'''</center>
  
'''8 [#__RefHeading__3097_915585845 Firmware update]50'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''32'''</center>
  
8.1 [#__RefHeading__6645_1615289783 Update procedure]50
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''120'''</center>
  
8.2 [#__RefHeading__6647_1615289783 Bootloader error codes]51
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''LP'''</center>
  
'''9 [#__RefHeading__6306_1288989406 Introduction to drum synthesis]51'''
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''0'''</center>
  
9.1 [#__RefHeading__6308_1288989406 Kicks]51
+
|}
  
9.2 [#__RefHeading__6310_1288989406 Snare]52
 
  
9.3 [#__RefHeading__7278_1501554994 Clap]53
+
* The encoder selects a menu parameter. A capital letter on the beginning of the name highlights the selected parameter. In our example picture above, the 'Res' parameter is selected.
 +
* <nowiki>If there are more than 4 entries in the current menu, the next page will be shown if you scroll over the screen boundary. A '>' or '<' sign in the right upper corner indicates if there is a 2</nowiki><sup>nd</sup> page available and which page is active. The 2 pages of a menu can be toggled by pressing the menu button again.
  
9.4 [#__RefHeading__6314_1288989406 Hihat]54
 
  
9.5 [#__RefHeading__8183_1485843995 Cymbal Ride]54
+
If you push the encoder the detail page is shown
  
9.6 [#__RefHeading__6318_1288989406 Bells]55
+
{| style="border-spacing:0;"
  
9.7 [#__RefHeading__5874_88380120 More info about drum sound design]55
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''Filter'''
  
'''10 [#__RefHeading__432_512562176 Specifications]56'''
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"|
  
10.1 [#__RefHeading__434_512562176 Sequencer]56
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"|
  
10.2 [#__RefHeading__436_512562176 Audio]56
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"|
  
10.3 [#__RefHeading__438_512562176 Hardware]56
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''Resonance'''
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"|
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"|
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''120'''</center>
  
10.4 [#__RefHeading__8185_1485843995 Power]57
+
|}
{| style="border-spacing:0;"
 
| style="border:0.002cm solid #000000;padding:0.097cm;"| Many thanks to my lovely girlfriend Simone for supporting my crazy synth building ideas! Also to Midibox.org and Mutable Instruments for lots of inspiration, Boneless, Substyler, Fcd72 and of course the Music-DSP and SDIY mailinglist as well as the KVR Audio DSP forum for many insights on the technical side of things!
 
  
|}
 
= Overview =
 
In this first chapter we will focus on the physical appearance of the LXR, describing the front panel controls as well as the connection jacks on the back. Further, the basic menu navigation is explained.
 
  
== The Front ==
+
On the detail page you can see the full name of the parameter and change its value using the encoder. This is good for fine adjustments, where the knob control is too coarse. By pushing the encoder again, you return to the normal menu mode.
[[Image:front_overview_numbers.png]]'''1) Display'''
 
  
The display is used to show parameter values from the selected menu page.
+
= Quickstart =
 +
The fastest way to get some beats out of your new box!
  
'''2) Knobs'''
+
* Download the factory SD card image from: [http://sonic-potions.com/public/SdCardImage.zip http://sonic-potions.com/public/SdCardImage.zip]
 +
* Unzip all files to the root folder of your (FAT32!) SD card
 +
* Insert card and power up the synth.
 +
* Press start button. The chaselight starts running.
 +
* Use the 16 step buttons to activate some steps. Now you should hear the first voice playing.
 +
* Use the 7 voice select buttons to change the active track/voice
 +
* Again, use the 16 step buttons to activate some steps. The next voice should play now as well.
 +
* Press the red load/save mode button once. You are now in preset load mode.
 +
* Use the encoder to select another preset. The sound should change as soon as you move the encoder.
  
The 4 knobs are used to edit the values shown in the display above. A parameter fetch option to avoid parameter jumps when switching menu pages can be activated in the settings menu.
+
= Voices =
 +
The LXR offers 6 voices. They are optimized for different kinds of drum sounds. The type of a voice can not be changed. There are 3 drum voices, a subtractive clap/snare voice, a FM percussion voice and a hi-hat voice. Let's take a closer look at the different voice types.
  
'''3) Record/Play Buttons'''
 
  
'''The Play button''' starts and stops the playback. The current pattern is reset to the first step when the sequencer is stopped.
+
Here is a nice PDF made by forum user 'zthee' that give a good overview over the voice architecture
  
'''The record button''' activates the recording function. If the LED is lit, all incoming MIDI notes will be recorded to the active pattern. Knob movements will also be recorded to the selected automation track.
+
http://thehumancomparator.net/tmp/lxr-voices.pdf (black background)
  
'''4) Shift button'''
+
http://thehumancomparator.net/tmp/lxr-voices-white.pdf (white background)
  
Activates an alternate function set for the buttons.
+
== Drum voices (1-3) ==
 +
The drum voices (voice 1-3) are useful but not limited to kick drums, toms, cowbells and other drum sounds.
  
'''4) Copy/Clear Button'''
 
  
Used to copy and clear sequencer data.
+
[[Image:drumVoiceStructure.png]]
  
'''5) 16 Sequencer buttons'''
+
== Snare voice (4) ==
 +
This voice is good for snare-drum and clap sounds. A noise source and a pitched oscillator can be mixed. Only the noise source is routed trough the filter. There is no FM capability on this voice.
  
Function depending on active mode
+
[[Image:snareVoiceStructure.png]]
  
* '''Voice mode:''' set/reset the 16 main steps in the sequencer.
+
== Cymbal/Clap voice (5) ==
* '''Performance Mode:''' Buttons 1 to 7 are used to trigger manual rolls. Buttons 8-16 are unused at the moment.
+
This voice uses a 3 operator FM to generate the sound. The main oscillator is modulated by 2 modulation oscillators. It's great for metallic and noisy sounds!
* '''Step Edit Mode:''' select one of the 16 main steps for editing.
+
[[Image:cymbalVoiceStructure.png]]
* '''Menu Mode:''' no function.
 
  
'''6) Encoder'''
+
== HiHat voice (6) ==
 +
The HiHat voice is nearly identical to the Cymbal voice, but it offers 2 different decay times for the amplitude envelope. The voice is shared between sequencer track 6 and 7, each using one of the 2 available decay times. This allows to play open and closed hihats. The closed hat (track 6) will choke the open hat (track 7).
 +
[[Image:hiHatStructure.png]]
  
Used to navigate through the menu.  
+
== Voice parameter menu sections ==
 +
The synthesis parameters of each voice can be altered in voice edit mode. The synthesis engine is grouped into 8 different sections that can be selected with the select buttons. In this section each of those 8 menu pages and their parameters are described.
  
'''7) 8 Select Buttons'''
 
  
Function depending on active mode
+
=== Oscillator Page (OSC) ===
 +
Provides access to the main oscillator parameters. Frequency and waveform of the main oscillator can be set here.
  
* '''Voice Edit Mode:''' select the synth section to edit (Oscillators, Mix, Envelopes etc.)
+
==== Drum 1-3, Clap, HiHat ====
* '''Performance Mode:''' change the playing pattern
 
* '''Step Edit Mode:''' select/edit sub steps.
 
* '''Menu/Pattern generator Mode:''' no function.
 
  
'''8) 4 Mode buttons'''
+
{| style="border-spacing:0;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
  
<nowiki>Switch between the 4 operating modes. Modes in brackets [...] </nowiki>are selected using the shift button.
+
|-
 
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| coa
* Button 1 - Voice edit mode
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Coarse tune
* <nowiki>Button 2 - Performance mode [Pattern generator mode]</nowiki>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the main oscillator in semitones
* Button 3 - Step Edit Mode
 
* <nowiki>Button 4 – Load/Save [Settings menu]</nowiki>
 
  
'''8) 7 Voice Buttons'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| fin
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Fine tune
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fine tuning of the main oscillator. +/- 50 cent
  
The voice buttons select the active track to edit. Together with the shift key they will mute/unmute the voices. They behave the same in all operation modes except performance mode. See the performance mode chapter for more details.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The waveform of the main oscillator
  
== The Back ==
+
|}
[[Image:back.png]]'''USB'''
+
==== Snare ====
  
The Synthesizer provides a class compliant USB MIDI interface.
+
{| style="border-spacing:0;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
  
'''Memory'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| coa
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Coarse tune
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the main oscillator in semitones
  
Insert a SD-card to load and save preset and pattern data. The card has to be inserted with the label to the bottom.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| fin
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Fine tune
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fine tuning of the main oscillator. +/- 50 cent
  
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| noi
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Noise frequency
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the noise oscillator.
  
[[Image:]]
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| mix
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Oscillator mix
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Mix ratio between oscillator and noise source
  
'''Attention!!!'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The waveform of the main oscillator
  
The SD-Card should use a FAT32 filesystem to guarantee flawless operation! The synth will work with FAT16 cards as well, but '''firmware updates are only possible from FAT32 cards'''.
+
|}
 +
=== Amplitude Envelope Page (AEG) ===
 +
Each voice has an amplitude envelope. The common parameters are attack and decay time as well as the slope of the curve.
  
 +
==== Drum 1-3 ====
  
'''4 Audio Outs'''
+
{| style="border-spacing:0;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
  
4 mono audio outputs with line level. Can be used as stereo output pairs as well.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| att
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Amplitude envelope attack
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Rise time of the envelope.
  
'''MIDI'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| dec
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Amplitude envelope decay
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Fall time of the envelope
  
MIDI in- and output.
+
|-
 
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| slp
'''Power Connector'''
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Amplitude envelope slope
 
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Variable slope from exp to linear to logarithmic.
'''7-9V '''DC power plug, '''center pin positive, at least 600mA.'''
 
 
 
 
 
== Menu Navigation ==
 
The upper row of the display will show the short name of the parameter. The bottom row shows the value of the parameter. You can change the value using one of the 4 knobs below the display.
 
  
 +
|}
 +
==== Snare/Cymbal ====
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''frq'''</center>
+
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''Res'''</center>
+
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''typ'''</center>
+
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
| style="border:0.002cm solid #000000;padding:0.097cm;"| <center>'''drv >'''</center>
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''32'''</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| att
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''120'''</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope attack
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''LP'''</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Rise time of the envelope
| style="background-color:#000000;border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''0'''</center>
 
  
|}
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dec
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope decay
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope
  
* The encoder selects a menu parameter. A capital letter on the beginning of the name highlights the selected parameter. In our example picture above, the 'Res' parameter is selected.  
+
|-
* <nowiki>If there are more than 4 entries in the current menu, the next page will be shown if you scroll over the screen boundary. A '>' or '<' sign in the right upper corner indicates if there is a 2</nowiki><sup>nd</sup> page available and which page is active. The 2 pages of a menu can be toggled by pressing the menu button again.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| rpt
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Repeat count
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Number of retriggers.
  
If you push the encoder the detail page is shown
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| slp
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope slope
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Variable slope from exp to linear to logarithmic.
  
 +
|}
 +
==== HiHat ====
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''Filter'''
+
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|  
+
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|
+
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
| style="border:0.002cm solid #000000;padding:0.097cm;"|  
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''Resonance'''
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| att
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|  
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope attack
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Rise time of the envelope
| style="background-color:#000000;border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''120'''</center>
 
  
|}
+
|-
On the detail page you can see the full name of the parameter and change its value using the encoder. This is good for fine adjustments, where the knob control is too coarse. By pushing the encoder again, you return to the normal menu mode.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| d1
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Closed hi-hat decay time
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope for the closed hihat
  
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| d2
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Open hi-hat decay time
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope for the open hihat
  
= Quickstart =
+
|-
The fastest way to get some beats out of your new box!
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| slp
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope slope
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Variable slope from exp to lin to log
  
* Download the factory SD card image from: [http://sonic-potions.com/public/SdCardImage.zip http://sonic-potions.com/public/SdCardImage.zip]
+
|}
* Unzip all files to the root folder of your (FAT32!) SD card
+
=== Modulation Page (MOD) ===
* Insert card and power up the synth.
+
The modulation page contains the velocity modulation parameters. Here you can turn the velocity volume modulation on and off and route the note velocity to any synthesis parameter you like.
* Press start button. The chaselight starts running.
 
* Use the 16 step buttons to activate some steps. Now you should hear the first voice playing.
 
* Use the 7 voice select buttons to change the active track/voice
 
* Again, use the 16 step buttons to activate some steps. The next voice should play now as well.
 
* Press the red load/save mode button once. You are now in preset load mode.
 
* Use the encoder to select another preset. The sound should change as soon as you move the encoder.
 
  
= Voices =
+
If the selected voice offers a second envelope, it's parameters can be found on the modulation page as well.
The LXR offers 6 voices. They are optimized for different kinds of drum sounds. The type of a voice can not be changed. There are 3 drum voices, a subtractive clap/snare voice, a FM percussion voice and a hi-hat voice. Let's take a closer look at the different voice types.
 
  
== Drum voices (1-3) ==
+
==== Drum 1-3, Snare ====
The drum voices (voice 1-3) are useful but not limited to kick drums, toms, cowbells and other drum sounds.
 
  
 +
{| style="border-spacing:0;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
  
[[Image:drumVoiceStructure.png]]== Snare voice (4) ==
+
|-
This voice is good for snare-drum and clap sounds. A noise source and a pitched oscillator can be mixed. Only the noise source is routed trough the filter. There is no FM capability on this voice.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dec
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Modulation envelope decay
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope.
  
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| slp
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Modulation envelope slope
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Variable slope from exp to linear to logarithmic.
  
== Cymbal/Clap voice (5) ==
+
|-
This voice uses a 3 operator FM to generate the sound. The main oscillator is modulated by 2 modulation oscillators. It's great for metallic and noisy sounds!
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| mod
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Modulation envelope amount
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Controls how strong the envelope modulates it's target
  
  
== HiHat voice (6) ==
+
The envelope is hardwired to the pitch. This parameter controls the pitch modulation intensity.
[[Image:hiHatStructure.png]]The HiHat voice is nearly identical to the Cymbal voice, but it offers 2 different decay times for the amplitude envelope. The voice is shared between sequencer track 6 and 7, each using one of the 2 available decay times. This allows to play open and closed hihats. The closed hat (track 6) will choke the open hat (track 7).
 
  
== Voice parameter menu sections ==
 
The synthesis parameters of each voice can be altered in voice edit mode. The synthesis engine is grouped into 8 different sections that can be selected with the select buttons. In this section each of those 8 menu pages and their parameters are described.
 
  
 +
In FM mode the EG is additionally hardwired to the FM amount.
  
=== Oscillator Page (OSC) ===
+
|-
Provides access to the main oscillator parameters. Frequency and waveform of the main oscillator can be set here.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dst
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. destination
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The note velocity can be routed to any voice parameter. Here you can select the target from a list.
  
==== Drum 1-3, Clap, HiHat ====
+
|-
 
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| amt
{| style="border-spacing:0;"
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. amount
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Amount of the velocity modulation.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| coa
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Coarse tune
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity to volume modulation
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the main oscillator in semitones
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Can be either On or Off. If activated the note velocity controls the voice volume.
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| fin
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Fine tune
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fine tuning of the main oscillator. +/- 50 cent
 
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The waveform of the main oscillator
 
  
 
|}
 
|}
==== Snare ====
+
==== Clap, HiHat ====
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
Line 335: Line 395:
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| coa
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dst
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Coarse tune
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. destination
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the main oscillator in semitones
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The note velocity can be routed to any voice parameter. Here you can select the target from a list.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| fin
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| amt
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Fine tune
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. amount
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fine tuning of the main oscillator. +/- 50 cent
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Amount of the velocity modulation.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| noi
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Noise frequency
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity to volume modulation
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the noise oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Can be either On or Off. If activated the note velocity controls the voice volume.
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| mix
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Oscillator mix
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Mix ratio between oscillator and noise source
 
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The waveform of the main oscillator
 
  
 
|}
 
|}
=== Amplitude Envelope Page (AEG) ===
+
=== Frequency Modulation Page (FM) ===
Each voice has an amplitude envelope. The common parameters are attack and decay time as well as the slope of the curve.
+
The FM page hosts the frequency, waveform and modulation amount settings for the FM oscillators.
  
 
==== Drum 1-3 ====
 
==== Drum 1-3 ====
Line 371: Line 421:
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| att
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| amt
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Amplitude envelope attack
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <nowiki>Modulation amount [mix ratio]</nowiki>
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Rise time of the envelope.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| FM mode:modulation amountMix mode:Mix ratio of the 2 OSCs
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| dec
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| frq
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Amplitude envelope decay
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Frequency of the FM OSC
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Fall time of the envelope
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the FM oscillator in semitones.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| slp
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Amplitude envelope slope
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform of the FM OSC
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Variable slope from exp to linear to logarithmic.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The waveform of the FM oscillator.
 +
 
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| mod
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Oscillator mode
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| FM mode:the main OSC is modulated by the FM OSCMix mode:
 +
 
 +
The main OSC and FM OSC are mixed.  
  
 
|}
 
|}
==== Snare/Cymbal ====
+
==== Snare ====
 +
[[Image:shockedPotion.png]] Voice 4 offers no FM capabilities at the moment, so the Page is empty.
 +
 
 +
==== Clap, HiHat ====
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
Line 394: Line 454:
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| att
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| f1
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope attack
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Frequency 1
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Rise time of the envelope
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Frequency of the first modulation oscillator.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dec
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| f2
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope decay
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Frequency 2
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Frequency of the second modulation oscillator.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| rpt
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| g1
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Repeat count
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Gain 1
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Number of retriggers.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Gain of the first modulation oscillator.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| slp
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| g2
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope slope
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Gain 2
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Variable slope from exp to linear to logarithmic.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Gain of the second modulation oscillator.
 +
 
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform 1
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Waveform of the first modulation oscillator.
 +
 
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform 2
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Waveform of the second modulation oscillator.
  
 
|}
 
|}
==== HiHat ====
+
=== Transient Generator Page (Click) ===
 +
The transient generator parameters are the waveform, volume and frequency of an additional short attack sample that can be mixed to the voice output.
 +
 
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
Line 422: Line 494:
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| att
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope attack
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Transient wave shape
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Rise time of the envelope
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Selects the transient sample to play.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| d1
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Closed hi-hat decay time
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Transient volume
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope for the closed hihat
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Volume of the transient sample.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| d2
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| frq
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Open hi-hat decay time
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Transient frequency
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope for the open hihat
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Frequency of the transient sample.
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| slp
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Amplitude envelope slope
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Variable slope from exp to lin to log
 
  
 
|}
 
|}
=== Modulation Page (MOD) ===
+
=== Filter Page (FIL) ===
The modulation page contains the velocity modulation parameters. Here you can turn the velocity volume modulation on and off and route the note velocity to any synthesis parameter you like.
+
All parameters of the filter are on this page. The available parameters are frequency, resonance, type and drive.
 
 
If the selected voice offers a second envelope, it's parameters can be found on the modulation page as well.
 
  
==== Drum 1-3, Snare ====
 
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
Line 455: Line 519:
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dec
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| frq
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Modulation envelope decay
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter frequency
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Fall time of the envelope.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Changes the cut off frequency of the filter.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| slp
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| res
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Modulation envelope slope
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter resonance
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Variable slope from exp to linear to logarithmic.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Adjust the filter resonance.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| mod
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| typ
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Modulation envelope amount
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter type
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Controls how strong the envelope modulates it's target
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Select the filter characteristic.
 
 
 
 
The envelope is hardwired to the pitch. This parameter controls the pitch modulation intensity.
 
 
 
 
 
In FM mode the EG is additionally hardwired to the FM amount.
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dst
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| drv
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. destination
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter drive
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The note velocity can be routed to any voice parameter. Here you can select the target from a list.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Increases the input gain of the filter .
  
|-
+
|}
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| amt
+
=== LFO Page (LFO) ===
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. amount
+
Each voice has a LFO that can be edited on this page.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Amount of the velocity modulation.
 
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity to volume modulation
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Can be either On or Off. If activated the note velocity controls the voice volume.
 
  
|}
 
==== Clap,HiHat ====
 
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
Line 499: Line 549:
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| dst
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| frq
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. destination
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO frequency
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The note velocity can be routed to any voice parameter. Here you can select the target from a list.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Manual LFO rate control. Only available when sync is turned off!
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| amt
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| snc
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity mod. amount
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO sync
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Amount of the velocity modulation.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Activates the LFO clock sync. Different sync rates can be selected (½, ¼ etc.)
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| mod
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Velocity to volume modulation
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Modulation amount
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Can be either On or Off. If activated the note velocity controls the voice volume.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Controls how strong the LFO signal affects the target.
  
|}
+
|-
=== Frequency Modulation Page (FM) ===
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| wav
The FM page hosts the frequency, waveform and modulation amount settings for the FM oscillators.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO waveform
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Select the LFO waveform.
 +
 
 +
* Sine (sin)
 +
* Triangle (tri)
 +
* Saw up (sup)
 +
* Saw down (sdn)
 +
* Square (sqr)
 +
* Random (rnd)
 +
* Exponential saw up (xup)
 +
* Exponential saw down (xdn)
  
==== Drum 1-3 ====
 
  
{| style="border-spacing:0;"
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| amt
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| rtg
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <nowiki>Modulation amount [mix ratio]</nowiki>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO retrigger
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| FM mode:modulation amountMix mode:Mix ratio of the 2 OSCs
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Allows the LFO to be retriggered from different sequencer tracks. Select the voice that should retrigger the LFO (v1-v6) and it will reset its phase whenever a note is played on the selected track.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| frq
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| off
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Frequency of the FM OSC
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Phase offset
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Coarse tuning of the FM oscillator in semitones.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| When the LFO is retriggered, it is reset to the selected phase offset.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| voi
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform of the FM OSC
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Destination voice
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The waveform of the FM oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Select the target voice. This parameter will change the displayed target list of the destination select parameter.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| mod
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| dst
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Oscillator mode
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Destination select parameter
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| FM mode:the main OSC is modulated by the FM OSCMix mode:
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Select the parameter to modulate. It shows a list with the short names from all the parameters of the selected target voice.
 
 
The main OSC and FM OSC are mixed.  
 
  
 
|}
 
|}
==== Snare ====
+
=== Mixer Page (Mix) ===
[[Image:]]
+
The mixer page provides access to volume, panning, routing, voice FX and sequencer track length.
  
 
Voice 4 offers no FM capabilities at the moment, so the Page is empty.
 
 
 
==== Clap, HiHat ====
 
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
Line 562: Line 610:
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| f1
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Frequency 1
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Voice volume
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Frequency of the first modulation oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Adjusts the volume of the voice.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| f2
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| pan
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Frequency 2
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Voice panning
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Frequency of the second modulation oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Voice panning. Only active if output is set to a stereo channel.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| g1
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| sr
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Gain 1
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Sample rate
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Gain of the first modulation oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Sample rate decimation
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| g2
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| drv
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Gain 2
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Drive
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Gain of the second modulation oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Soft clipping amount
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| out
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform 1
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Output
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Waveform of the first modulation oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Selects the hardware audio out for this voice. The voice can either be routed to one of the 2 stereo channels or use the 4 outputs as individual mono channels.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| len
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Waveform 2
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Track length
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Waveform of the second modulation oscillator.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The length of the sequencer track in 16<sup>th</sup> steps.
  
 
|}
 
|}
=== Transient Generator Page (Click) ===
 
The transient generator parameters are the waveform, volume and frequency of an additional short attack sample that can be mixed to the voice output.
 
  
 +
= Sequencer =
 +
The synth has a sequencer to play and program different drum patterns. The basic functionality is quite similar to the well known TR-x0x machines, but there is more to it.
 +
 +
== Tracks ==
 +
There are 7 sequencer tracks, one track for each voice and an additional track to control the open hi-hat of voice 6 .
  
{| style="border-spacing:0;"
+
=== Select tracks ===
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
+
The active track can be changed with the 7 voice buttons. A lit LED next to the button shows the selected track.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
 
  
|-
+
=== Mute tracks ===
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| wav
+
If the shift button is held, the sequencer tracks can be muted with the voice buttons.The LEDs of the unmuted voices will light up.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Transient wave shape
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Selects the transient sample to play.
 
  
|-
+
[[Image:shockedPotion.png]]
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Transient volume
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Volume of the transient sample.
 
  
|-
+
While in performance mode the function of the voice buttons is inverted. They mute/unmute the tracks without holding shift. This allows single handed operation.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| frq
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Transient frequency
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Frequency of the transient sample.
 
  
|}
+
=== Unmute all tracks ===
=== Filter Page (FIL) ===
+
To unmute all muted tracks simultaneously, go to performance mode and hold down the shift button. Now the voice buttons will unmute all tracks up to the selected track.
All parameters of the filter are on this page. The available parameters are frequency, resonance, type and drive.
 
  
 +
An example:
  
{| style="border-spacing:0;"
+
<tt>Shift</tt> + <tt>''Voice Button 4''</tt> = track 1, 2, 3 and 4 will be unmuted.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
 
  
|-
+
<tt>Shift</tt> + <tt>Voice Button 7</tt> = all tracks are unmuted.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| frq
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter frequency
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Changes the cut off frequency of the filter.
 
  
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| res
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter resonance
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Adjust the filter resonance.
 
  
|-
+
== Steps ==
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| typ
+
There are 16 steps per track. Steps can be set/removed using the 16 sequencer buttons.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter type
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Select the filter characteristic.
 
  
|-
+
== Sub steps ==
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| drv
+
Each of the 16 steps consists of 8 sub steps. That gives a total of 128 steps per pattern.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Filter drive
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Increases the input gain of the filter .
 
  
|}
+
[[Image:substepsExplained.png|500px]]
=== LFO Page (LFO) ===
 
Each voice has a LFO that can be edited on this page.
 
  
  
{| style="border-spacing:0;"
+
The sub steps define a step pattern that is played when the corresponding main step is active.The Sub steps can be used to create flam/roll sounds on a particular step, or to play a note between the 16<sup>th</sup> notes represented by the main steps.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
 
  
|-
+
If the main step is inactive, none of its sub steps will be played.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| frq
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO frequency
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Manual LFO rate control. Only available when sync is turned off!
 
  
|-
+
Each sub step can have its own pitch, volume, probability and automation settings.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| snc
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO sync
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Activates the LFO clock sync. Different sync rates can be selected (½, ¼ etc.)
 
  
|-
+
== Pattern ==
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| mod
+
A set of all 7 tracks is called a pattern. You can chain different patterns to be played after one another. See the [[LXR_Owners_Manual#Performance_Mode|performance mode]] section for more information.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Modulation amount
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Controls how strong the LFO signal affects the target.
 
  
|-
+
== Pattern set ==
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| wav
+
A pattern set is a group of 8 patterns that are saved together on the SD card and are directly accessible in performance mode.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO waveform
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Select the LFO waveform.
 
  
* Sine (sin)
+
== Basic pattern editing ==
* Triangle (tri)
+
Basic pattern editing is done in voice edit mode. Select the track you want to edit with the voice buttons. The step data will be displayed on the 16 sequencer button LEDs. You can then use the sequencer buttons to set and remove steps.
* Saw up (sup)
+
 
* Saw down (sdn)
+
== Step parameters ==
* Square (sqr)
+
Each step has a set of parameters. To edit the step parameters in voice edit mode, hold down the shift button. The display will now show the step parameter page and the LED of the selected step will start flashing.
* Random (rnd)
+
 
* Exponential saw up (xup)
+
=== Available Step Parameters ===
* Exponential saw down (xdn)
+
The display shows the following parameters:
  
  
 +
{| style="border-spacing:0;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Full Name'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Function'''</center>
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| rtg
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vel
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| LFO retrigger
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Step Velocity
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Allows the LFO to be retriggered from different sequencer tracks. Select the voice that should retrigger the LFO (v1-v6) and it will reset its phase whenever a note is played on the selected track.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Note on velocity of the step (0-127). Can be used as a mod source on the voice modulation page.
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| off
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| nte
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Phase offset
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Step Note
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| When the LFO is retriggered, it is reset to the selected phase offset.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <nowiki>MIDI Note number to play [-63:63]. The default value 0 equals MIDI note no. 63</nowiki>
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| voi
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| prb
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Destination voice
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Step Probability
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Select the target voice. This parameter will change the displayed target list of the destination select parameter.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The chance of the step being played. If set to '0' the step will never be played (0%), set to '63' and there is a 50% chance it will be played, '127' always plays the step (100%)
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| dst
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| Destination select parameter
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| Select the parameter to modulate. It shows a list with the short names from all the parameters of the selected target voice.
 
  
 
|}
 
|}
=== Mixer Page (Mix) ===
+
=== Step probability ===
The mixer page provides access to volume, panning, routing, voice FX and sequencer track length.
+
The Step probability value selects the chance of a step being played. The value 0-127 is equal to 0-100% chance.
  
 +
On each main step, the sequencer generates a new random number between 0 and 127. If the generated random number is smaller than or equal to the steps probability value, the step will be played.
  
{| style="border-spacing:0;"
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
 
  
|-
+
'''Tip'''
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vol
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Voice volume
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Adjusts the volume of the voice.
 
  
|-
+
Generating the random number only on the main steps of the pattern allows for interesting randomization of the sub steps. Each cluster of 8 sub steps will get the same random value to compare to. This allows you can generate a sub step cluster where the 1st step is always played, the 5th step is played with a 50% chance and the 3rd and 7th step are played with a 25% chance. So there are 3 possible cluster configurations that will be played with different probabilities.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| pan
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Voice panning
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Voice panning. Only active if output is set to a stereo channel.
 
  
|-
+
* only the 1st step (random value above 63 = 50% chance)
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| sr
+
* 1st and 5th step (random value above 32 and below 63= 25% chance)
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Sample rate
+
* 1st, 3rd, 5th and 7th step (random value below 32 = 25% chance)
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Sample rate decimation
 
  
|-
+
== Automation ==
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| drv
+
Parameter values can be recorded to the sequencer steps. Each step can store 2 parameter changes. They affect only a single step and are not processed if the step is inactive. The modulation targets can be different on every step.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Drive
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Soft clipping amount
 
  
|-
+
=== Choosing the active automation track ===
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| out
+
Before you start recording parameter changes select the active automation track. There are 2 automation tracks per voice. You have to select the active track before you record new data. If data is already present on the active track, it will be overwritten!
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Output
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Selects the hardware audio out for this voice. The voice can either be routed to one of the 2 stereo channels or use the 4 outputs as individual mono channels.
 
  
|-
+
* Hold shift and press the record button. The record options are shown in the menu.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| len
+
* The parameter ("trk") selects the active automation track to which the data will be recorded.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Track length
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The length of the sequencer track in 16<sup>th</sup> steps.
 
  
|}
+
=== How to assign parameter automations ===
= Sequencer =
+
There are several ways to assign automation parameters to a step:
The synth has a sequencer to play and program different drum patterns. The basic functionality is quite similar to the well known TR-x0x machines, but there is more to it.
 
  
== Tracks ==
+
'''Realtime recording'''
There are 7 sequencer tracks, one track for each voice and an additional track to control the open hi-hat of voice 6 .
 
  
=== Select tracks ===
+
* Activate the recording mode by pressing the record button. The record LED will light up.
The active track can be changed with the 7 voice buttons. A lit LED next to the button shows the selected track.
+
* While the pattern is playing, tweak some sound parameters using the knobs. The parameter changes will be recorded to the played steps.
  
=== Mute tracks ===
 
If the shift button is held, the sequencer tracks can be muted with the voice buttons.The LEDs of the unmuted voices will light up.
 
  
 +
[[Image:shockedPotion.png]]
  
[[Image:]]
+
'''Attention!'''
  
While in performance mode the function of the voice buttons is inverted. They mute/unmute the tracks without holding shift. This allows single handed operation.
+
It is advised to activate the quantisation grid before recording automations.If quantisation is turned off, data will be recorded to all 128 sub steps. If you are only using the basic 16 main steps, there is a high chance of data being recorded to inactive sub-steps only (or you have to tweak really frantically!)
  
=== Unmute all tracks ===
 
To unmute all muted tracks simultaneously, go to performance mode and hold down the shift button. Now the voice buttons will unmute all tracks up to the selected track.
 
  
An example:
+
'''Lock parameter values to a single step using the 4 knobs'''
  
<tt>Shift</tt> + <tt>''Voice Button 4''</tt> = track 1, 2, 3 and 4 will be unmuted.
+
You can also assign a parameter change directly to a single step.
  
<tt>Shift</tt> + <tt>Voice Button 7</tt> = all tracks are unmuted.
+
* In voice edit mode, hold down the step button
 +
* The step LED starts blinking
 +
* Use one of the 4 knobs to assign a parameter value to the step
 +
* release step button<br/>  
  
  
== Steps ==
+
'''Edit automation using the step edit menu'''
There are 16 steps per track. Steps can be set/removed using the 16 sequencer buttons.
 
  
== Sub steps ==
+
The automation data can also be edited manually.  
Each of the 16 steps consists of 8 sub steps. That gives a total of 128 steps per pattern.
 
  
 +
* Go to the step parameter menu. (voice mode: shift + step button)
 +
* use the encoder to scroll to page 2
 +
* there you will see:
  
The sub steps define a step pattern that is played when the corresponding main step is active.The Sub steps can be used to create flam/roll sounds on a particular step, or to play a note between the 16<sup>th</sup> notes represented by the main steps.
 
  
If the main step is inactive, none of its sub steps will be played.
+
{| style="border-spacing:0;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Full name'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Function'''</center>
  
Each sub step can have its own pitch, volume, probability and automation settings.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p1d
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 1 Destination
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Select the target voice parameter from a list
  
== Pattern ==
+
|-
A set of all 7 tracks is called a pattern. You can chain different patterns to be played after one another. See the [#5.2.Performance Mode|outline performance mode] chapter for more information.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p1v
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 1 Value
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Set the parameter to this value on this step
 +
 
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p2d
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 2 Destination
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Select the target voice parameter from a list
  
== Pattern set ==
+
|-
A pattern set is a group of 8 patterns that are saved together on the SD card and are directly accessible in performance mode.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p2v
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 2 Value
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Set the parameter to this value on this step
  
== Baisc pattern editing ==
+
|}
Basic pattern editing is done in voice edit mode. Select the track you want to edit with the voice buttons. The step data will be displayed on the 16 sequencer button LEDs. You can then use the sequencer buttons to set and remove steps.
+
The manual edit is the only way to assign parameter automations from one track to another. It is advised to edit the target parameter in edit mode (push encoder), since only then the full names as well as the destination voice is shown.
  
== step parameters ==
+
=== Clear automation data ===
Each step has a set of parameters. To edit the step parameters in voice edit mode, hold down the shift button. The display will now show the step parameter page and the LED of the selected step will start flashing.  
+
A whole automation track can be cleared.
  
=== Available Step Parameters ===
+
* Hold down shift and press the copy/clear button.
The display shows the following parameters:
+
* <nowiki>While still holding the shift button, use the encoder to select 'Clear [autom.1/2]?' on the display</nowiki>
 +
* press copy/clear again to confirm, release the shift button to abort the action.
  
 +
== Recording options menu ==
 +
To enter the recording options menu, hold down shift and press the record button. The screen will show:
  
{| style="border-spacing:0;"
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Full Name'''</center>
 
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Function'''</center>
 
  
|-
+
{| style="border-spacing:0;width:200px;"
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| vel
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;width:50px;"| <center>'''Trk'''</center>
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Step Velocity
+
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Note on velocity of the step (0-127). Can be used as a mod source on the voice modulation page.
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;width:50px;"| <center>'''qnt'''</center>
  
|-
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;width:50px;"|  
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| nte
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;width:50px;"|
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Step Note
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <nowiki>MIDI Note number to play [-63:63]. The default value 0 equals MIDI note no. 63</nowiki>
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| prb
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''0'''</center>
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Step Probability
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''16'''</center>
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The chance of the step being played. If set to '0' the step will never be played (0%), set to '63' and there is a 50% chance it will be played, '127' always plays the step (100%)
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"|  
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"|  
  
 
|}
 
|}
=== Step probability ===
+
=== Automation Track ===
The Step probability value selects the chance of a step being played. The value 0-127 is equal to 0-100% chance.
+
The 'trk' parameter selects which of the 2 automation tracks is active. Parameter automations are recorded to the active track.
  
On each main step, the sequencer generates a new random number between 0 and 127. If the generated random number is smaller than or equal to the steps probability value, the step will be played.
+
=== Quantisation ===
 +
Selects the quantisation grid. All recorded notes and automation data will be quantized to the selected grid. Quantisation can not be applied to already existing data. It has to be turned on before the data is recorded.  
  
'''Tip'''Generating the random number only on the main steps of the pattern allows for interesting randomization of the sub steps. Each cluster of 8 sub steps will get the same random value to compare to. This allows you can generate a sub step cluster where the 1st step is always played, the 5th step is played with a 50% chance and the 3rd and 7th step are played with a 25% chance. So there are 3 possible cluster configurations that will be played with different probabilities.
+
The available grid settings are:
  
* only the 1st step (random value above 63 = 50% chance)
 
* 1st and 5th step (random value above 32 and below 63= 25% chance)
 
* 1st, 3rd, 5th and 7th step (random value below 32 = 25% chance)
 
  
== Automation ==
+
{| style="border-spacing:0;"
Parameter values can be recorded to the sequencer steps. Each step can store 2 parameter changes. They affect only a single step and are not processed if the step is inactive. The modulation targets can be different on every step.
+
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Parameter value'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''description'''</center>
  
=== Choosing the active automation track ===
+
|-
Before you start recording parameter changes select the active automation track. There are 2 automation tracks per voice. You have to select the active track before you record new data. If data is already present on the active track, it will be overwritten!
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>off</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>No quantisation</center>
  
* Hold shift and press the record button. The record options are shown in the menu.
+
|-
* The parameter (“trk”) selects the active automation track to which the data will be recorded.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>8</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/8 notes</center>
  
=== How to assign parameter automations ===
+
|-
There are several ways to assign automation parameters to a step:
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>16</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/16 notes</center>
  
'''Realtime recording'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>32</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/32 notes</center>
  
* Activate the recording mode by pressing the record button. The record LED will light up.
+
|-
* While the pattern is playing, tweak some sound parameters using the knobs. The parameter changes will be recorded to the played steps.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>64</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/64 notes</center>
  
[[Image:]]'''Attention!'''
+
|}
  
It is advised to activate the quantisation grid before recording automations.If quantisation is turned off, data will be recorded to all 128 sub steps. If you are only using the basic 16 main steps, there is a high chance of data being recorded to inactive sub-steps only (or you have to tweak really frantically!)
+
== Copy sequencer data ==
 +
It is possible to copy sequencer tracks and patterns to another position.
  
 +
* Press and hold the 'Copy' button. Its LED will start flashing, indicating that the copy mode is active.
 +
* Select the source data by either pushing a voice button (track copy) or a pattern button (pattern copy). The source data LED will start flashing.
 +
* Select the target. press the voice/pattern button you want to copy the source data to. As soon as you select the target the data is copied (overwriting existing data in the destination!).
 +
* To abort the operation, release the copy button before selecting a target
  
'''Lock parameter values to a single step using the 4 knobs'''
+
== Clear sequencer data ==
 +
Sequencer data can be cleared. It is possible to clear the track, pattern and automation data separately.
  
You can also assign a parameter change directly to a single step.
+
* Press the Shift and Copy/Clear button.
 +
* The display will show
  
* In voice edit mode, hold down the step button
 
* The step LED starts blinking
 
* Use one of the 4 knobs to assign a parameter value to the step
 
* release step button<br/>
 
  
 +
{| style="border-spacing:0;"
 +
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''<nowiki>Clear [track]?</nowiki>'''
  
'''Edit automation using the step edit menu'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"|
  
The automation data can also be edited manually.  
+
|}
 +
* <nowiki>Use the encoder to select what you want to delete. You can select [track], [pattern], [autom.1] and [autom.2]</nowiki>
 +
* Press the clear button again to confirm the operation or release the shift button to abort it.
  
* Go to the step parameter menu. (voice mode: shift + step button)
+
= Operation modes =
* use the encoder to scroll to page 2
+
The synth provides different operation modes, optimised for different use cases. Depending on the active mode the user interface has different functions.
* there you will see:
 
  
 +
This chapter gives an in depth explanation of the different operation modes.
  
{| style="border-spacing:0;"
+
== Voice edit mode ==
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
+
The voice edit mode is used to modify the sound parameters and to do basic pattern editing.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Full name'''</center>
+
[[Image:front_overview_numbers.png]]
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Function'''</center>
 
  
|-
+
1.) The parameters of the selected synthesis page are shown on the display.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p1d
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 1 Destination
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Select the target voice parameter from a list
 
  
|-
+
2.) Knobs are used to edit the visible parameters.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p1v
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 1 Value
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Set the parameter to this value on this step
 
  
|-
+
5.) The sequencer buttons are used to set and remove the 16 main steps of the current track.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p2d
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 2 Destination
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Select the target voice parameter from a list
 
  
|-
+
7.) The select buttons are used to select the active synthesis page (oscillator, envelope, mixer...).
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| p2v
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter 2 Value
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Set the parameter to this value on this step
 
  
|}
+
9.) The voice buttons select the voice and sequencer track to edit. Together with the shift button they are used to mute single voices.
The manual edit is the only way to assign parameter automations from one track to another. It is advised to edit the target parameter in edit mode (push encoder), since only then the full names as well as the destination voice is shown.
 
  
 +
=== Pattern editing ===
 +
The 16 sequencer buttons are used to set and remove steps in the selected pattern. Each button is a 16th note from a 4/4 bar. If a step is set, the LED above the button is lit.
  
=== Clear automation data ===
+
=== Step Parameter editing ===
A whole automation track can be cleared.
+
* Press and hold the shift button.
 +
* The display will show the [#4.7.step parameters|outline step parameter page] of the selected step.
 +
* Use the knobs and encoder to change parameters.
 +
* A flashing LED indicates the selected step.
 +
* You can select another step using the 16 sequencer buttons.
  
* Hold down shift and press the copy/clear button.
+
=== Sub step editing ===
* <nowiki>While still holding the shift button, use the encoder to select 'Clear [autom.1/2]?' on the display</nowiki>
+
Sub steps can be set and removed in voice edit mode as well.
* press copy/clear again to confirm, release the shift button to abort the action.
 
  
== Recording options menu ==
+
* Press and hold the shift button.
To enter the recording options menu, hold down shift and press the record button. The screen will show:
+
* Use the 16 sequencer buttons to select the main step whose sub steps you'd like to edit.
 +
* A flashing LED indicates the selected step.
 +
* The sub step pattern will be shown on the 8 select button LEDs
 +
* They can be set and removed using the 8 select buttons.
  
 +
[[Image:shockedPotion.png]]
  
{| style="border-spacing:0;"
+
'''Attention!'''
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''Trk'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''qnt'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|
 
| style="border:0.002cm solid #000000;padding:0.097cm;"|
 
  
|-
+
The step parameter menu will always show the parameters of the last tweaked step. So if you set or remove a sub step, the display will show the step parameters of said sub step. In voice edit mode there is no way to select a sub step without setting/removing the step. For a more ergonomic data entry mode for step parameters see the [#5.3.Step (Edit) mode|outline Step Edit mode ]section.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''0'''</center>
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''16'''</center>
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|
 
| style="background-color:#000000;border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"|
 
  
|}
 
=== Automation Track ===
 
The 'trk' parameter selects which of the 2 automation tracks is active. Parameter automations are recorded to the active track.
 
  
=== Quantisation ===
+
=== Sound editing ===
Selects the quantisation grid. All recorded notes and automation data will be quantized to the selected grid. Quantisation can not be applied to already existing data. It has to be turned on before the data is recorded.  
+
* The 7 voice buttons select the active voice, which is indicated by a lit LED.  
 +
* The parameters of the voice are divided into several pages which can be selected using the 8 select buttons.  
 +
* Each voice type has its own set of parameters, but the overall page structure is the same for all voices.
 +
* Parameters in the display can be edited using the 4 knobs below.
  
The available grid settings are:
+
==== Parameter editing ====
 +
As an example lets take a look at the filter page:
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Parameter value'''</center>
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''Frq'''</center>
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''description'''</center>
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''res'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''typ'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''drv'''</center>
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>off</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''32'''</center>
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>No quantisation</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''120'''</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''LP'''</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''0'''</center>
  
|-
+
|}
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>8</center>
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/8 notes</center>
 
  
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>16</center>
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/16 notes</center>
 
  
|-
+
To change the frequency of the filter of voice 3
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>32</center>
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/32 notes</center>
 
  
|-
+
* Press 'Voice Button 3' to select the voice.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>64</center>
+
* Press 'Select button 6' to show the filter page.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| <center>Quantize to 1/64 notes</center>
+
* Use the first knob to adjust the 'frq' parameter.<br/>
  
|}
+
== Performance Mode ==
== Copy sequencer data ==
+
This mode is designed to play songs. You can chain and change patterns on the fly, trigger manual rolls for each voice and access the morph and global sample rate FX. There is no voice editing possible in this mode.
It is possible to copy sequencer tracks and patterns to another position.
+
[[Image:front_overview_numbers.png]]
  
* Press and hold the 'Copy' button. Its LED will start flashing, indicating that the copy mode is active.
+
1) The performance parameters are shown in the display.
* Select the source data by either pushing a voice button (track copy) or a pattern button (pattern copy). The source data LED will start flashing.
 
* Select the target. press the voice/pattern button you want to copy the source data to. As soon as you select the target the data is copied (overwriting existing data in the destination!).
 
* To abort the operation, release the copy button before selecting a target
 
  
== Clear sequencer data ==
+
2) The knobs are used to change the performance parameters.5) The Sequencer buttons 1-7 trigger a manual roll.
Sequencer data can be cleared. It is possible to clear the track, pattern and automation data separately.
 
  
* Press the Shift and Copy/Clear button.
+
7) The select buttons change the playing pattern. The playing pattern is indicated by a lit LED.9) The voice/mute buttons are inverted while in performance mode. Voices can be muted without holding shift.
* The display will show
+
 
 +
=== Basic performance menu ===
 +
In performance mode the display shows a set of 4 parameters.
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''<nowiki>Clear [track]?</nowiki>'''
+
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''full name'''</center>
 +
| style="border:0.002cm solid #808080;padding:0cm;"| <center>'''function'''</center>
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"|  
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| rol
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Manual roll rate
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Adjust the trigger rate for manual roll function of sequencer buttons 1 to 7.
  
|}
+
|-
* <nowiki>Use the encoder to select what you want to delete. You can select [track], [pattern], [autom.1] and [autom.2]</nowiki>
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| mrp
* Press the clear button again to confirm the operation or release the shift button to abort it.
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Morph amount
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Ratio between the original sound and the morph target.
  
= Operation modes =
+
|-
The synth provides different operation modes, optimised for different use cases. Depending on the active mode the user interface has different functions
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| sr
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Global samplerate
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A global sample rate reduction effect.
  
This chapter gives an in depth explanation of the different operation modes.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| shu
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| shuffle amount
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Sets the amount of global shuffle.
  
== Voice edit mode ==
+
|}
The voice edit mode is used to modify the sound parameters and to do basic pattern editing.
+
=== Manual Roll ===
 +
The first 7 sequencer buttons trigger a manual roll for each corresponding voice. The roll rate can be adjusted in the menu using the 'rol' parameter. Rolls are recorded to the pattern when the recording mode is active.
  
 +
=== Morph ===
 +
The morph feature allows you to morph from one preset sound to another. You can load any preset from the SD card as a morph target. The Morph amount value controls the ratio between the original and the target sound. As the morph parameter is increased, the current sound is gradually transformed into the selected morph target sound.
  
1.) The parameters of the selected synthesis page are shown on the display.
+
For an explanation how to load a morph target, see the [#5.4.Load and save Mode|outline Load/Save mode section] of this chapter.
  
2.) Knobs are used to edit the visible parameters.
+
=== Shuffle ===
 +
The shuffle function will shift the position of every other 16<sup>th</sup> note
  
5.) The sequencer buttons are used to set and remove the 16 main steps of the current track.
+
The original pattern timing looks like this
  
7.) The select buttons are used to select the active synthesis page (oscillator, envelope, mixer...).
+
| '''X''' x '''x''' x '''X''' x '''x''' x '''X''' x '''x''' x '''X''' x '''x''' x |
  
9.) The voice buttons select the voice and sequencer track to edit. Together with the shift button they are used to mute single voices.
 
  
=== Pattern editing ===
+
With increased shuffle every other 16<sup>th</sup> note is delayed, thus shifted in the direction of the next 16<sup>th</sup> note.  
The 16 sequencer buttons are used to set and remove steps in the selected pattern. Each button is a 16th note from a 4/4 bar. If a step is set, the LED above the button is lit.
 
  
=== Step Parameter editing ===
+
| '''X'''  x'''x'''  x'''X'''  x'''x'''  x'''X'''  x'''x'''  x'''X'''  x'''x'''  x |
* Press and hold the shift button.
 
* The display will show the [#4.7.step parameters|outline step parameter page] of the selected step.
 
* Use the knobs and encoder to change parameters.
 
* A flashing LED indicates the selected step.
 
* You can select another step using the 16 sequencer buttons.
 
  
=== Sub step editing ===
 
Sub steps can be set and removed in voice edit mode as well.
 
  
* Press and hold the shift button.  
+
=== Change Pattern ===
* Use the 16 sequencer buttons to select the main step whose sub steps you'd like to edit.
+
The select buttons change the playing pattern. They select one of the 8 patterns of the loaded pattern set. Pattern changes occur only at the end of a bar (track 1 is the reference track if different track lengths are used)
* A flashing LED indicates the selected step.
 
* The sub step pattern will be shown on the 8 select button LEDs
 
* They can be set and removed using the 8 select buttons.
 
  
[[Image:]]
+
=== Chain Patterns ===
 +
You can combine different patterns to build longer pattern chains. To do so go to the pattern options screen:
  
'''Attention!'''
+
* Press and hold shift button
 +
* A flashing LED indicates the selected pattern
 +
* The display shows the pattern options of the selected pattern
  
The step parameter menu will always show the parameters of the last tweaked step. So if you set or remove a sub step, the display will show the step parameters of said sub step. In voice edit mode there is no way to select a sub step without setting/removing the step. For a more ergonomic data entry mode for step parameters see the [#5.3.Step (Edit) mode|outline Step Edit mode ]section.
 
  
 +
{| style="border-spacing:0;width:200px;"
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;width:50px;"| <center>'''Rpt'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;width:50px;"| <center>'''nxt'''</center>
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;width:50px;"|
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;width:50px;"|
  
=== Sound editing ===
+
|-
* The 7 voice buttons select the active voice, which is indicated by a lit LED.  
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''1'''</center>
* The parameters of the voice are divided into several pages which can be selected using the 8 select buttons.  
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''p2'''</center>
* Each voice type has its own set of parameters, but the overall page structure is the same for all voices.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"|
* Parameters in the display can be edited using the 4 knobs below.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"|
  
==== Parameter editing ====
+
|}
As an example lets take a look at the filter page:
 
  
  
{| style="border-spacing:0;"
+
The pattern chaining follows it's own scheme on this machine. For each pattern you can specify the next pattern that should be played and the measure on which the change should occur.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''Frq'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''res'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''typ'''</center>
 
| style="border:0.002cm solid #000000;padding:0.097cm;"| <center>'''drv'''</center>
 
  
|-
+
==== Change Measure/Repeat (rpt) ====
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''32'''</center>
+
The change measure is relative to the absolute song position and measured in bars. This can ensure that pattern chains will always stay in sync with the overall song timing.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''120'''</center>
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''LP'''</center>
 
| style="background-color:#000000;border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| <center>'''0'''</center>
 
  
|}
+
'''Example'''lets say you want to have a basic pattern consisting of 4 bars. the first 3 bars should play the same basic pattern, the 4th bar should contain a break. So you have to set the 'chg' parameter for the 1st patter to 3 and leave it at the second pattern on 1. Now the first pattern plays 3 times, jumps to the 2nd pattern that is played one time and it starts all over.
To change the frequency of the filter of voice 3
 
  
* Press 'Voice Button 3' to select the voice.  
+
[[Image:repeat1.png|500px]]
* Press 'Select button 6' to show the filter page.
 
* Use the first knob to adjust the 'frq' parameter.<br/>
 
  
  
== Performance Mode ==
+
So far it's easy. But what happens if you manually change to the 1st pattern while not on the 1st bar of the four? Lets say you manually start the 1st pattern on bar 2. then the 1st pattern will only be played 2 times, changing to the 2nd pattern on the 4th bar as before.
This mode is designed to play songs. You can chain and change patterns on the fly, trigger manual rolls for each voice and access the morph and global sample rate FX. There is no voice editing possible in this mode.
 
  
 +
[[Image:repeat2.png|700px]]
  
1) The performance parameters are shown in the display.
 
  
2) The knobs are used to change the performance parameters.5) The Sequencer buttons 1-7 trigger a manual roll.
+
this way it is guaranteed that the break will always automatically be played on bar 4, no matter on which measure you manually switched the patterns.
  
7) The select buttons change the playing pattern. The playing pattern is indicated by a lit LED.9) The voice/mute buttons are inverted while in performance mode. Voices can be muted without holding shift.
+
==== Next Pattern (nxt) ====
 +
The next pattern parameter selects which pattern to play next. the values p1 to p8 select a specific pattern. The following values, r2 to r8 select a random pattern between pattern 1 and the selected value. for example r4 will randomly select a pattern from the range 1 to 4 to be played next
  
=== Basic performance menu ===
 
In performance mode the display shows a set of 4 parameters.
 
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
+
| style="border:none;padding:0.097cm;"| [[Image:exclamation.png|75px]]
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''full name'''</center>
+
| style="border:none;padding:0.097cm;"| '''Did you know?'''
| style="border:0.002cm solid #808080;padding:0cm;"| <center>'''function'''</center>
 
  
|-
+
If you have multiple patterns chained, it can be easier to edit them when you set the pattern follow (flw) parameter in the settings menu to 'Off'.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| rol
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Manual roll rate
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Adjust the trigger rate for manual roll function of sequencer buttons 1 to 7.
 
  
|-
+
|}
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| mrp
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Morph amount
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Ratio between the original sound and the morph target.
 
  
|-
+
=== Follow Mode and viewed pattern ===
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| sr
+
The follow mode setting can be found in the global settings menu of the synth. In the factory settings the follow mode is activated by default.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Global samplerate
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A global sample rate reduction effect.
 
  
|-
+
If follow mode is active, the viewed pattern will always be the same as the played pattern. So if a pattern change occurs, either an automatic change from the pattern chain, or a manual change from the user, all viewed pattern data (active step LEDs, pattern parameters on the display...) will update to the new pattern. '''If the follow mode is off, the user has to select the viewed pattern manually. '''
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| shu
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| shuffle amount
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Sets the amount of global shuffle.
 
  
|}
 
=== Manual Roll ===
 
The first 7 sequencer buttons trigger a manual roll for each corresponding voice. The roll rate can be adjusted in the menu using the 'rol' parameter. Rolls are recorded to the pattern when the recording mode is active.
 
  
=== Morph ===
+
==== Selecting the viewed pattern ====
The morph feature allows you to morph from one preset sound to another. You can load any preset from the SD card as a morph target. The Morph amount value controls the ratio between the original and the target sound. As the morph parameter is increased, the current sound is gradually transformed into the selected morph target sound.
+
The viewed pattern can only be changed in performance mode.
  
For an explanation how to load a morph target, see the [#5.4.Load and save Mode|outline Load/Save mode section] of this chapter.
+
* The currently viewed pattern is indicated by a blinking LED
 +
* If the currently played pattern is different from the viewed pattern, it will be shown by a lit LED
 +
* Press and hold the shift button
 +
* Use the 8 select buttons to select the pattern you want to view/edit.
 +
* Release shift button.<br/>
  
=== Shuffle ===
+
== Step (Edit) mode ==
The shuffle function will shift the position of every other 16<sup>th</sup> note
+
This Mode is used to edit step parameters with greater ease. You can think of the step edit mode as an inverted voice edit mode in regard to the sequencer.
  
The original pattern timing looks like this
+
=== Basic description ===
 +
The display always shows the step parameter page. The sequencer and select buttons are only used to select steps. This allows you to edit the step parameters without holding down the shift button all the time.
  
| '''X''' x '''x''' x '''X''' x '''x''' x '''X''' x '''x''' x '''X''' x '''x''' x |
+
The 16 sequencer buttons select a main step and show the corresponding 8 sub steps on the select buttons. The selected step is indicated by a blinking LED.
  
 +
=== Setting and removing steps ===
 +
To set or remove steps from the pattern you have to hold down the shift button.
  
With increased shuffle every other 16<sup>th</sup> note is delayed, thus shifted in the direction of the next 16<sup>th</sup> note.  
+
== Load and save Mode ==
 +
The 4th menu button takes you to the load/save page. Pressing the mode button again while active, you can toggle between load and save mode.
  
| '''X'''  x'''x'''  x'''X'''  x'''x'''  x'''X'''  x'''x'''  x'''X'''  x'''x'''  x |
+
* A push on the Load/Save button will bring up the load page:
  
  
=== Change Pattern ===
+
{| style="border-spacing:0;"
The select buttons change the playing pattern. They select one of the 8 patterns of the loaded pattern set. Pattern changes occur only at the end of a bar (track 1 is the reference track if different track lengths are used)
+
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: Sound'''
  
=== Chain Patterns ===
+
|-
You can combine different patterns to build longer pattern chains. To do so go to the pattern options screen:
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''<nowiki>[ </nowiki>1] Name'''
  
* Press and hold shift button
+
|}
* A flashing LED indicates the selected pattern
+
* If you push the button again, the save page is shown:
* The display shows the pattern options of the selected pattern
 
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''Rpt'''</center>
+
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Save: Sound'''
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''nxt'''</center>
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|
 
| style="border:0.002cm solid #000000;padding:0.097cm;"|
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''1'''</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''<nowiki>[ </nowiki>1] Name ok'''
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| <center>'''p2'''</center>
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"|
 
| style="background-color:#000000;border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"|
 
  
 
|}
 
|}
The pattern chaining follows it's own scheme on this machine. For each pattern you can specify the next pattern that should be played and the measure on which the change should occur.
+
=== Display description ===
 +
* The first row of the display gives information about the active mode (load or save) as well as the selected datatype (Sound, Pattern, MorphSound, Settings) that will be processed.
 +
* The second row chooses the active preset no. and displays the name of the selected preset.
 +
* Some pages have an additional 'ok' button. On these pages the load/save operation is only executed when the user navigates to the ok button and pushes the encoder down.
 +
* Pages without an ok button will automatically execute as soon as a change occurs.
  
==== Change Measure/Repeat (rpt) ====
+
=== Menu navigation ===
The change measure is relative to the absolute song position and measured in bars. This can ensure that pattern chains will always stay in sync with the overall song timing.
+
* Use the encoder to navigate trough the menu and to change entries.
 +
* <nowiki>The square brackets [] show the selected parameter that will be changed by the encoder </nowiki>(edit mode). In our example that would be the preset number. If you push the encoder down, the brackets will change to an arrow '>' (selection mode)
  
'''Example'''lets say you want to have a basic pattern consisting of 4 bars. the first 3 bars should play the same basic pattern, the 4th bar should contain a break. So you have to set the 'chg' parameter for the 1st patter to 3 and leave it at the second pattern on 1. Now the first pattern plays 3 times, jumps to the 2nd pattern that is played one time and it starts all over.
 
  
 +
{| style="border-spacing:0;"
 +
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: Sound'''
  
So far it's easy. But what happens if you manually change to the 1st pattern while not on the 1st bar of the four? Lets say you manually start the 1st pattern on bar 2. then the 1st pattern will only be played 2 times, changing to the 2nd pattern on the 4th bar as before.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''> 1 Name '''
 +
 
 +
|}
 +
* The '>' sign highlights the currently selected parameter. You can move it around with the encoder. Turn it to the left to select the datatype field.
  
  
this way it is guaranteed that the break will always automatically be played on bar 4, no matter on which measure you manually switched the patterns.
+
{| style="border-spacing:0;"
 +
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: >Sound'''
  
==== Next Pattern (nxt) ====
+
|-
The next pattern parameter selects which pattern to play next. the values p1 to p8 select a specific pattern. The following values, r2 to r8 select a random pattern between pattern 1 and the selected value. for example r4 will randomly select a pattern from the range 1 to 4 to be played next
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''1 Name '''
  
 +
|}
 +
* Push the encoder again to go back to edit mode
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none;padding:0.097cm;"| [[Image:]]
+
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: <nowiki>[Sound]</nowiki>'''
| style="border:none;padding:0.097cm;"| '''Did you know?'''
 
  
If you have multiple patterns chained, it can be easier to edit them when you set the pattern follow (flw) parameter in the settings menu to 'Off'.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''1 Name '''
  
 
|}
 
|}
=== Follow Mode and viewed pattern ===
+
* Now you can change the datatype with the encoder.
The follow mode setting can be found in the global settings menu of the synth. In the factory settings the follow mode is activated by default.
 
  
If follow mode is active, the viewed pattern will always be the same as the played pattern. So if a pattern change occurs, either an automatic change from the pattern chain, or a manual change from the user, all viewed pattern data (active step LEDs, pattern parameters on the display...) will update to the new pattern. '''If the follow mode is off, the user has to select the viewed pattern manually. '''
 
  
==== Selecting the viewed pattern ====
+
{| style="border-spacing:0;"
The viewed pattern can only be changed in performance mode.
+
| style="border:none;padding:0.097cm;"| [[Image:exclamation.png|75px]]
 +
| style="border:none;padding:0.097cm;"| '''Did you know?'''
  
* The currently viewed pattern is indicated by a blinking LED
+
For the savefile type selection (sound, pattern, morph sound, settings) there is a shortcut available. You can use the first knob to directly select the type, without using the tedious encoder clicking method.
* If the currently played pattern is different from the viewed pattern, it will be shown by a lit LED
 
* Press and hold the shift button
 
* Use the 8 select buttons to select the pattern you want to view/edit.
 
* Release shift button.<br/>
 
  
 +
|}
  
== Step (Edit) mode ==
+
=== Sound presets ===
This Mode is used to edit step parameters with greater ease. You can think of the step edit mode as an inverted voice edit mode in regard to the sequencer.
+
Sound presets contain all synthesis parameters of the 6 voices.
  
=== Basic description ===
+
==== Loading ====
The display always shows the step parameter page. The sequencer and select buttons are only used to select steps. This allows you to edit the step parameters without holding down the shift button all the time.  
+
Sounds will be loaded automatically when the preset number is changed.
  
The 16 sequencer buttons select a main step and show the corresponding 8 sub steps on the select buttons. The selected step is indicated by a blinking LED.
+
==== Saving ====
 +
* Select the preset number you want to save your sound to.
 +
* Navigate to the letters of the name.
 +
* You can change the letters if you push the encoder and turn it.
 +
* If you are happy with the name, navigate the cursor to the 'ok' button and push the encoder down to save the preset.
 +
* <nowiki>The cursor will show brackets again [] and jump back to the preset number.</nowiki>
  
=== Setting and removing steps ===
+
==== Quick naming scheme ====
To set or remove steps from the pattern you have to hold down the shift button.
+
To speed up the name entry on the save page you can also use the knobs below the display. If the cursor is in the name area the knobs have the following functions:
  
== Load and save Mode ==
+
* The first knob selects the cursor position
The 4th menu button takes you to the load/save page. Pressing the mode button again while active, you can toggle between load and save mode.
+
* The second knob switches between upper and lower case letters.
 +
* The third knob scrolls through the available default ASCII characters.
  
* A push on the Load/Save button will bring up the load page:
+
=== Morph presets ===
 +
A morph preset is a normal preset that is loaded as morph target.
  
 +
==== Loading ====
 +
* Select 'MorphSnd' as datatype
 +
* change the preset number.
 +
* The morph sound is loaded.
 +
* Please note that you won't hear any change if the morph parameter value is set to zero.
  
{| style="border-spacing:0;"
+
==== Saving ====
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: Sound'''
+
You can also save resulting sounds from morph operations. Just select 'MorphSnd' on the savescreen and save the sound to a new slot. Instead of the original sound, the currently playing mixture of the 2 presets will be saved.
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''<nowiki>[ </nowiki>1] Name'''
 
  
|}
 
* If you push the button again, the save page is shown:
 
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Save: Sound'''
+
| style="border:none;padding:0.097cm;"| [[Image:exclamation.png|75px]]
 +
| style="border:none;padding:0.097cm;"| '''Did you know?'''
  
|-
+
If morphing arbitrary presets is too drastic for you, try modifying your favourite pattern just a little bit and save it to a new location. Now you can just morph the parameters you just tweaked.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''<nowiki>[ </nowiki>1] Name ok'''
 
  
 
|}
 
|}
=== Display description ===
 
* The first row of the display gives information about the active mode (load or save) as well as the selected datatype (Sound, Pattern, MorphSound, Settings) that will be processed.
 
* The second row chooses the active preset no. and displays the name of the selected preset.
 
* Some pages have an additional 'ok' button. On these pages the load/save operation is only executed when the user navigates to the ok button and pushes the encoder down.
 
* Pages without an ok button will automatically execute as soon as a change occurs.
 
  
=== Menu navigation ===
+
=== Pattern Sets ===
* Use the encoder to navigate trough the menu and to change entries.
+
Pattern sets are a collection of 8 different patterns, stored together in one file.
* <nowiki>The square brackets [] show the selected parameter that will be changed by the encoder </nowiki>(edit mode). In our example that would be the preset number. If you push the encoder down, the brackets will change to an arrow '>' (selection mode)
 
  
  
{| style="border-spacing:0;"
+
'''Loading'''
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: Sound'''
 
  
|-
+
Since Patterns take quite a while to load, you have to manually start the loading process by moving the encoder to the 'OK' sign in the display and start the process with a push on the encoder.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''> 1 Name '''
 
  
 +
{|
 +
|[[Image:shockedPotion.png]]
 +
| Because of the pattern loading time (about 4-5 seconds) the active pattern data in the sequencer is not updated immediately. Pattern data is loaded in the background. '''The loaded pattern will not play untill you press one of the pattern change buttons in performance mode'''. This allows you to load a new pattern in the background while the old pattern is still playing.
 
|}
 
|}
* The '>' sign highlights the currently selected parameter. You can move it around with the encoder. Turn it to the left to select the datatype field.
 
  
  
{| style="border-spacing:0;"
+
'''Saving'''
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: >Sound'''
+
 
 +
Pattern saving follows the same procedure as saving a preset sound.
  
|-
+
=== Settings ===
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''1 Name '''
+
The settings savefile contains all parameters from the settings menu. It is automatically loaded at boot time. Loading and saving of a settings file is initiated with the 'ok' button on the display. There is only one settings file. Saving a set of new settings will overwrite the old settings file.
  
|}
+
== Pattern Generator Mode ==
* Push the encoder again to go back to edit mode
+
The pattern generator provides an easy way to generate interesting poly rhythms on the fly. You just have to set the desired pattern length and the number of active steps to generate a new pattern using the euclidean algorithm.<ref>“The Euclidean Algorithm Generates Traditional Musical Rhythms” by G. T. Toussaint, Proceedings of BRIDGES: Mathematical Connections in Art, Music, and Science, Banff, Alberta, Canada, July 31 to August 3, 2005, pp. 47–56. </ref>
  
 +
=== Menu location ===
 +
To start the pattern generator
  
{| style="border-spacing:0;"
+
* Press and hold the shift button
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Load: <nowiki>[Sound]</nowiki>'''
+
* Press mode button 2 (Perf/Pattern)
  
|-
+
A flashing mode 2 LED indicates that the pattern generator mode is active. The display will show the pattern generator menu.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''1 Name '''
 
  
|}
+
=== Pattern generator menu ===
* Now you can change the datatype with the encoder.
+
The pattern generator page offers the following parameters
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none;padding:0.097cm;"| [[Image:]]
+
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
| style="border:none;padding:0.097cm;"| '''Did you know?'''
+
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Detailed Name'''</center>
 +
| style="border:0.002cm solid #808080;padding:0cm;"| <center>'''Function'''</center>
  
For the savefile type selection (sound, pattern, morph sound, settings) there is a shortcut available. You can use the first knob to directly select the type, without using the tedious encoder clicking method.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| len
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Track Length
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| The length of the track in 1/16 notes. Each track can have a different length.
  
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| stp
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Number of Steps
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| The number of active steps in the pattern.
 +
 +
|}
 +
=== Generating patterns ===
 +
Generating a new pattern is fairly simple.
 +
 +
* The generator will always modify a single track from the pattern.
 +
* The active track can be chosen with the 7 voice buttons.
 +
* As soon as you either change the 'length' or the 'number of steps' parameter, a new pattern will be generated on the track.
 +
{|
 +
|[[Image:shockedPotion.png]]
 +
|'''ATTENTION!!!'''
 +
existing pattern data will be overwritten and there is no way to undo this action.
 
|}
 
|}
=== Sound presets ===
 
Sound presets contain all synthesis parameters of the 6 voices.
 
  
==== Loading ====
+
== Global settings menu ==
Sounds will be loaded automatically when the preset number is changed.
+
The settings menu contains the global configuration of the synth.
  
==== Saving ====
+
=== Menu location ===
* Select the preset number you want to save your sound to.
+
* Press and hold down the shift button
* Navigate to the letters of the name.
+
* Press the red mode 4 button (Load/Save)
* You can change the letters if you push the encoder and turn it.
+
* A flashing mode 4 LED indicates that the global settings menu is active.
* If you are happy with the name, navigate the cursor to the 'ok' button and push the encoder down to save the preset.
 
* <nowiki>The cursor will show brackets again [] and jump back to the preset number.</nowiki>
 
  
==== Quick naming scheme ====
+
=== Menu options ===
To speed up the name entry on the save page you can also use the knobs below the display. If the cursor is in the name area the knobs have the following functions:
 
  
* The first knob selects the cursor position
+
{| style="border-spacing:0;"
* The second knob switches between upper and lower case letters.
+
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
* The third knob scrolls through the available default ASCII characters.
+
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 +
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
  
=== Morph presets ===
+
|-
A morph preset is a normal preset that is loaded as morph target.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| bpm
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Tempo in BPM
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The tempo of the internal clock.
  
==== Loading ====
+
If set to zero the external MIDI clock sync is active.
* Select 'MorphSnd' as datatype
 
* change the preset number.
 
* The morph sound is loaded.
 
* Please note that you won't hear any change if the morph parameter value is set to zero.
 
  
==== Saving ====
+
|-
You can also save resulting sounds from morph operations. Just select 'MorphSnd' on the savescreen and save the sound to a new slot. Instead of the original sound, the currently playing mixture of the 2 presets will be saved.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| fet
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter fetch
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| If active, you have to 'fetch' the displayed values with the knobs after a page change. This prevents jumping values if the knob is on another position than the current parameter.
  
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| flw
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Pattern follow
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| If active, the current playing pattern is always shown on the frontpanel. This means you are always editing the playing pattern.
  
  
{| style="border-spacing:0;"
+
If turned off you can show/edit a different pattern than the one playing.
| style="border:none;padding:0.097cm;"| [[Image:]]
 
| style="border:none;padding:0.097cm;"| '''Did you know?'''
 
  
If morphing arbitrary presets is too drastic for you, try modifying your favourite pattern just a little bit and save it to a new location. Now you can just morph the parameters you just tweaked.
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| qnt
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Sequencer Quantisation
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Sets the quantisation grid for recorded data.
  
|}
+
|-
=== Pattern Sets ===
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| ssv
Pattern sets are a collection of 8 different patterns, stored together in one file.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Screensaver
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Turn the screensaver on or off
  
'''Loading'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| mrt
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Midi Routing
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| off - no routing
  
Since Patterns take quite a while to load, you have to manually start the loading process by moving the encoder to the 'OK' sign in the display and start the process with a push on the encoder.
+
U2M - usb midi is routed to midi out port
  
 +
M2M - midi received on midi in port is routed to midi out port
  
[[Image:]]Because of the pattern loading time (about 4-5 seconds) the active pattern data in the sequencer is not updated immediately. Pattern data is loaded in the background. '''The loaded pattern will not play untill you press one of the pattern change buttons in performance mode'''. This allows you to load a new pattern in the background while the old pattern is still playing.
+
A2M - both usb and midi are routed to midi out port
  
 +
M2U - midi input port is routed to usb output port
  
'''Saving'''
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| txf
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Transmitted Midi Filtering
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| P - Program Change, C - Control Change, R- Realtime start/stop/clock, N - Note on/off
  
Pattern saving follows the same procedure as saving a preset sound.
+
If a letter is shown, the midi message in that category will be transmitted.  
  
 +
If set to off, nothing is sent, and if set to all everything is sent.
  
=== Settings ===
+
|-
The settings savefile contains all parameters from the settings menu. It is automatically loaded at boot time. Loading and saving of a settings file is initiated with the 'ok' button on the display. There is only one settings file. Saving a set of new settings will overwrite the old settings file.
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| rxf
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Received Midi Filtering
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| P - Program Change, C - Control Change, R- Realtime start/stop/clock, N - Note on/off
  
== Pattern Generator Mode ==
+
If a letter is shown, the midi message in that category will be received.  
The pattern generator provides an easy way to generate interesting poly rhythms on the fly. You just have to set the desired pattern length and the number of active steps to generate a new pattern using the euclidean algorithm.
 
  
=== Menu location ===
+
If set to off, nothing is received, and if set to all everything is received.
To start the pattern generator
 
  
* Press and hold the shift button
 
* Press mode button 2 (Perf/Pattern)
 
  
A flashing mode 2 LED indicates that the pattern generator mode is active. The display will show the pattern generator menu.
+
|}
  
=== Pattern generator menu ===
+
=== Follow Mode ===
The pattern generator page offers the following parameters
+
If follow mode is active, the viewed pattern will always be the same as the played pattern. So if a pattern change occurs, either an automatic change from the chain playback, or a manual change by the user, all viewed pattern data (active step LEDs, pattern parameters on the display...) will update to the new pattern. If the follow mode is off, the user has to select the viewed pattern manually. This allows to edit a different pattern than the one playing at the moment. The chaselight is only visible if the playing pattern is viewed.
  
  
{| style="border-spacing:0;"
+
=== Screensaver ===
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
+
The display provided with the kit is an OLED display. To expand the lifetime of the OLED display and to avoid burn in, the firmware provides a screensaver for the display. After no control is touched for some minutes, the display will show the screensaver. As soon as any control is touched, the display will show the menu again. The screensaver can be deactivated in the settings menu.
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Detailed Name'''</center>
 
| style="border:0.002cm solid #808080;padding:0cm;"| <center>'''Function'''</center>
 
  
|-
+
=== Loading and saving of global settings ===
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| len
+
The global settings are loaded automatically after powering up the unit.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Track Length
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| The length of the track in 1/16 notes. Each track can have a different length.
 
  
|-
+
To save the current settings as default values, go to the save menu and select 'Globals'. Then move the the encoder to the 'Ok' button and push the encoder down.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| stp
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| Number of Steps
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| The number of active steps in the pattern.
 
  
|}
+
= Synth modules =
=== Generating patterns ===
+
In this chapter we will have a closer look at the synth modules used in the different voices.
Generating a new pattern is fairly simple.
 
  
* The generator will always modify a single track from the pattern.
+
== Oscillator ==
* The active track can be chosen with the 7 voice buttons.
+
The oscillators provide 6 different waveforms:
* As soon as you either change the 'length' or the 'number of steps' parameter, a new pattern will be generated on the track.
 
  
[[Image:]]
+
* Sine
 +
* Triangle
 +
* Saw
 +
* Rectangle
 +
* Noise
 +
* Crash <ref>The crash sample is based on an edited version of crashBv2.wav from Matias Reccius found on freesound.org released under a CC0 1.0 Universal (CC0 1.0) Public Domain Dedication license
  
ATTENTION!!! existing pattern data will be overwritten and there is no way to undo this action.
+
from the freesound description:
 +
X-Act heavy metal drum kit. Sabian AAX Studio Crash 16". Recorded in studio with a Audio Technica AT3040 condenser microphone plugged into a Behringer Ultragain PRO preamp, and into a Roland VS-2400CD recorder. No copyrights, free for all uses. (…)
  
 +
The sample was cut, EQ'd and heavily compressed to sound somehow like the 909 crash eeprom by Julian Schmidt. </ref>
  
== Global settings menu ==
+
The first 5 waveforms are classical analogue waveforms realized using bandlimited wavetable oscillators.
The settings menu contains the global configuration of the synth.
 
  
=== Menu location ===
+
The 6th waveform is a TR-909 style crash sample, added as a little bonus since a realistic crash is nearly impossible to synthesize using the provided voice structure.
* Press and hold down the shift button
 
* Press the red mode 4 button (Load/Save)
 
* A flashing mode 4 LED indicates that the global settings menu is active.
 
  
=== Menu options ===
+
=== .wav Samples ===
  
{| style="border-spacing:0;"
+
You can upload a limited set of mono .wav samples (about 490kb) from the SD-Card into the internal flash memory of the mainboard.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
+
You can then use these as additional waveforms for the oscillators.
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| <center>'''Name'''</center>
+
This is a non volatile memory and is stored between power cycles.
| style="border:0.002cm solid #000000;padding:0cm;"| <center>'''Description'''</center>
+
This is by no means a full fledged sampler! Think of it more like a little gimmik that you can use to supply some hard to synthesize sounds like realistic hihats or your favourite ROM sounds from old drummachines.
  
|-
+
to upload samples:
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| bpm
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Tempo in BPM
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| The tempo of the internal clock.
 
  
If set to zero the external MIDI clock sync is active.
+
* you need a folder on the sd card named "samples"
 +
* put some 16-bit mono wavefiles in there (not more than 490kB!)
 +
* on the load screen there is a new option "load samples"
 +
* confirm with 'ok', make sure the seq is not running or the upload will fail
 +
* sample upload starts... this may take up to 30 sec. (not optimised yet)
 +
* when you see the "load sample - ok" screen again the upload is finished
 +
* the oscillators have some extra waveforms now "S1 to "Sn" where n is the number of samples uploaded
  
|-
+
== Filter ==
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| fet
+
The filter is a 2 pole (12dB) state variable filter (SVF) realized as a non-linear zero-delay-feedback model. It's used to shape the harmonic content of the sound. For example a hi-hat sound consists of high frequencies an no low frequencies, so you want to use a highpass filter. A clap has lots of mid sounds, here a bandpass filter is useful.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Parameter fetch
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| If active, you have to 'fetch' the displayed values with the knobs after a page change. This prevents jumping values if the knob is on another position than the current parameter.
 
  
|-
+
There are 3 parameters that control the filter response. Frequency, resonance and drive.  
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| flw
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Pattern follow
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| If active, the current playing pattern is always shown on the frontpanel. This means you are always editing the playing pattern.
 
  
 +
=== Frequency ===
 +
The frequency determines the operating point of the filter in the spectrum. For example a low pass filter will cut off all frequencies above its set cutoff frequency (all frequencies below it pass the filter unaltered – hence the name).
  
If turned off you can show/edit a different pattern than the one playing.
+
=== Resonance ===
 +
The resonance controls the feedback path of the filter. With higher resonance settings the frequencies around the operating point (i.e. the set frequency) will be amplified more and more.
  
|-
+
It becomes clear if we look at the filter amplitude response plots in the next section.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| qnt
+
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Sequencer Quantisation
+
=== Drive ===
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Sets the quantisation grid for recorded data.
+
Controls how 'hot' the filter is driven. More drive yields in more distortion. In the normal operating range, when drive is set to 0, the filter is quite clean and nearly linear. With higher input levels/drive settings, a soft clipper as well as the slew rate limit of the integrators comes into effect. Low settings will only affect the resonance peaks, higher settings will distort the whole signal. Since the soft clipper is scaling down excessive peaks in the signal, the audible resonance is reduced with higher drive settings.
  
|-
+
=== Filter types ===
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| ss
+
There are several different filter types available, each with it's own characteristics. Let's have a closer look at each one of them. The filters are plotted with 3 different resonance settings. No resonance, medium and high. The cut off frequency is the same in every plot and marked by the vertical dashed line. The x axis shows the frequency from 0Hz to 22kHz, the y axis shows the gain for the specific frequency - Both on a logarithmic scale.
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0cm;"| Screensaver
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0cm;"| Turn the screensaver on or off
 
  
 +
==== Lowpass ====
 +
{|style="border-spacing:0;width=100%;"
 +
|width=50% valign=top |The lowpass filter removes high frequencies from the signal. All frequencies above the cut off frequency are reduced gradually.
 +
|width=50% |[[Image:svf_lp.png|thumb|Lowpass|300px]]
 
|}
 
|}
=== Follow Mode ===
 
If follow mode is active, the viewed pattern will always be the same as the played pattern. So if a pattern change occurs, either an automatic change from the chain playback, or a manual change by the user, all viewed pattern data (active step LEDs, pattern parameters on the display...) will update to the new pattern. If the follow mode is off, the user has to select the viewed pattern manually. This allows to edit a different pattern than the one playing at the moment. The chaselight is only visible if the playing pattern is viewed.
 
  
  
=== Screensaver ===
+
==== Highpass ====
The display provided with the kit is an OLED display. To expand the lifetime of the OLED display and to avoid burn in, the firmware provides a screensaver for the display. After no control is touched for some minutes, the display will show the screensaver. As soon as any control is touched, the display will show the menu again. The screensaver can be deactivated in the settings menu.
+
{|style="border-spacing:0;width=100%;"
 +
|width=50% valign=top |The highpass filter removes low frequencies from the signal. All frequencies below the cutoff frequency are reduced gradually.
 +
|width=50% |[[Image:svf_hp.png|thumb|Highpass|300px]]
 +
|}
 +
 
  
=== Loading and saving of global settings ===
+
==== Bandpass ====
The global settings are loaded automatically after powering up the unit.
+
{|style="border-spacing:0;width=100%;"
 +
|width=50% valign=top |The bandpass filter removes frequencies above and below the set cutoff frequency.
 +
|width=50% |[[Image:svf_bp.png|thumb|Bandpass|300px]]
 +
|}
  
To save the current settings as default values, go to the save menu and select 'Globals'. Then move the the encoder to the 'Ok' button and push the encoder down.
 
  
= Synth modules =
+
==== Unit gain bandpass ====
In this chapter we will have a closer look at the synth modules used in the different voices.
+
{|style="border-spacing:0;width=100%;"
 +
|width=50% valign=top |The unit gain bandpass is a scaled version of the normal bandpass filter. The gain is always adjusted to have its maximum around 0dB gain. Unlike the normal bandpass, where the resonance controls the amplitude of the peak gain, on the unit gain bandpass it controls the width of the passband.
 +
|width=50% |[[Image:svf_unity_bp.png|thumb|Unit gain bandpass|300px]]
 +
|}
  
== Oscillator ==
 
The oscillators provide 6 different waveforms:
 
  
* Sine
+
==== Notch ====
* Triangle
+
{|style="border-spacing:0;width=100%;"
* Saw
+
|width=50% valign=top |The notch filter removes frequencies around the set filter frequency. Again, the resonance controls the width of the stopband.
* Rectangle
+
|width=50% |[[Image:svf_notch.png|thumb|Notch|300px]]
* Noise
+
|}
* Crash
 
  
The first 5 waveforms are classical analogue waveforms realized using bandlimited wavetable oscillators.
+
==== Peak ====
 +
{|style="border-spacing:0;width=100%;"
 +
|width=50% valign=top |The peak filter amplifies frequencies around the filter frequency, but lets the other frequencies pass nearly unaltered. The resonance controls the amount of amplification.
 +
|width=50% |[[Image:svf_peak.png|thumb|Peak|300px]]
 +
|}
  
The 6th waveform is a TR-909 style crash sample, added as a little bonus since a realistic crash is nearly impossible to synthesize using the provided voice structure.
+
== Envelopes ==
 +
Envelopes are used to generate a varying control signal that can control other synthesis parameters. Whenever a voice is triggered, the envelope is restarted. The signal rises with the speed selected by the attack setting until it reaches the maximum amplitude. Then it will fall back down to zero, with the speed set by the decay parameter.
  
== Filter ==
+
[[Image:eg_lin.png|thumb|A linear envelope curve]]
The filter is a 2 pole (12dB) state variable filter (SVF) realized as a non-linear zero-delay-feedback model. It's used to shape the harmonic content of the sound. For example a hi-hat sound consists of high frequencies an no low frequencies, so you want to use a highpass filter. A clap has lots of mid sounds, here a bandpass filter is useful.
 
  
There are 3 parameters that control the filter response. Frequency, resonance and drive.  
+
=== Attack/Decay times ===
 +
These 2 parameters control the duration of the attack and decay stage of the envelope. A higher value equals longer time. If the attack time is set to zero, the envelope will directly start in the decay stage.
  
=== Frequency ===
 
The frequency determines the operating point of the filter in the spectrum. For example a low pass filter will cut off all frequencies above its set cutoff frequency (all frequencies below it pass the filter unaltered – hence the name).
 
  
=== Resonance ===
+
=== Slope ===
The resonance controls the feedback path of the filter. With higher resonance settings the frequencies around the operating point (i.e. the set frequency) will be amplified more and more.
+
The slope parameter controls the shape of the generated curve. A setting of 63 will give you a linear envelope as seen above. Lower settings will result in an exponential curve, higher values result in a logarithmic curve.
  
It becomes clear if we look at the filter amplitude response plots in the next section.
+
[[Image:eg_exp.png|thumb|<center>''Curve with a low slope setting. Exponential decay stage.''</center>]]
  
=== Drive ===
 
Controls how 'hot' the filter is driven. More drive yields in more distortion. In the normal operating range, when drive is set to 0, the filter is quite clean and nearly linear. With higher input levels/drive settings, a soft clipper as well as the slew rate limit of the integrators comes into effect. Low settings will only affect the resonance peaks, higher settings will distort the whole signal. Since the soft clipper is scaling down excessive peaks in the signal, the audible resonance is reduced with higher drive settings.
 
  
=== Filter types ===
+
[[Image:eg_log.png|thumb|<center>''Curve with a high slope setting. Logarithmic decay stage.''</center>]]
There are several different filter types available, each with it's own characteristics. Let's have a closer look at each one of them. The filters are plotted with 3 different resonance settings. No resonance, medium and high. The cut off frequency is the same in every plot and marked by the vertical dashed line. The x axis shows the frequency from 0Hz to 22kHz, the y axis shows the gain for the specific frequency - Both on a logarithmic scale.
 
  
 +
=== Repeat ===
 +
A special feature of the envelope to simulate claps and other sounds with a fuzzy/rattling attack.If the repeat count is set to a value greater than zero, the envelope is in repeat mode.The slow onset of the attack stage is replaced by the repeat stage in which the envelope is retriggered rapidly. The attack parameter controls the duration of the complete repeat phase.
  
==== Lowpass ====
+
[[Image:repeat.png|600px]]
The lowpass filter removes high frequencies from the signal. All frequencies above the cut off frequency are reduced gradually.
 
  
 +
== Transient Generator ==
 +
The transient generator is used to shape the beginning of a sound. Since the perception of sounds is heavily influenced by their first few milliseconds, this feature is useful to spice up or vary the sound character of an instrument.
  
==== Highpass ====
+
There are different modes the transient generator uses to shape the attack
The highpass filter removes low frequencies from the signal. All frequencies below the cutoff frequency are reduced gradually.
 
  
 +
=== Snappy Mode ===
 +
The snappy mode is the first entry in the selection list, shown in the menu as 'Snp'To make the attack of the sound more 'snappy' an additional pitch envelope is used.
  
==== Bandpass ====
+
* The volume parameter controls the modulation depth
The bandpass filter removes frequencies above and below the set cutoff frequency.
+
* The frequency parameter controls the decay time
  
 +
The envelope is quite fast and modulates the pitch of the oscillators resulting in a nice, controllable snap or click sound.
  
==== Unit gain bandpass ====
+
=== Offset Mode ===
The unit gain bandpass is a scaled version of the normal bandpass filter. The gain is always adjusted to have its maximum around 0dB gain. Unlike the normal bandpass, where the resonance controls the amplitude of the peak gain, on the unit gain bandpass it controls the width of the passband.
+
The second entry is the offset mode with the menu name 'Off'.In this mode the start phase of the oscillators can be adjusted with the volume parameter. The frequency parameter has no effect.
  
 +
If the volume is set to zero, the oscillators will be reset to a zero crossing of the waveform on each trigger. If the volume parameter is set to its maximum value, the waveform will start on the position with the highest amplitude, generating a loud pop. This results in the volume parameter controlling the intensity of the initial pop.
  
==== Notch ====
+
=== Sample Mode ===
The notch filter removes frequencies around the set filter frequency. Again, the resonance controls the width of the stopband.
+
A short transient sample is mixed to the sound. They are short (~50ms) 8-bit ROM samples that are played as a one shot whenever the sound is triggered. Different samples can be selected.  
  
 +
=== Parameters ===
 +
The parameters of the transient generator include the PCM waveform to use, the playback frequency and the volume. The ROM samples can't be changed by the user on the fly. They are hardcoded into the firmware.
  
==== Peak ====
+
A list of the included samples:
The peak filter amplifies frequencies around the filter frequency, but lets the other frequencies pass nearly unaltered. The resonance controls the amount of amplification.
 
  
  
== Envelopes ==
+
{| style="border-spacing:0;"
Envelopes are used to generate a varying control signal that can control other synthesis parameters. Whenever a voice is triggered, the envelope is restarted. The signal rises with the speed selected by the attack setting until it reaches the maximum amplitude. Then it will fall back down to zero, with the speed set by the decay parameter.
+
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
 +
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Name'''</center>
 +
| style="border:0.002cm solid #808080;padding:0cm;"| <center>'''Description'''</center>
  
[[Image:eg_lin.png|thumb|A linear envelope curve]]
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Snp</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Snappy Mode</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|  
  
=== Attack/Decay times ===
+
|-
These 2 parameters control the duration of the attack and decay stage of the envelope. A higher value equals longer time. If the attack time is set to zero, the envelope will directly start in the decay stage.
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Off</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Offset Mode</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|
  
 +
|-
 +
| colspan="3"  style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| <center>Transient Samples</center>
  
=== Slope ===
+
|-
The slope parameter controls the shape of the generated curve. A setting of 63 will give you a linear envelope as seen above. Lower settings will result in an exponential curve, higher values result in a logarithmic curve.
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Clk</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Click</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|
  
[[Image:eg_exp.png|thumb|<center>''Curve with a low slope setting. Exponential decay stage.''</center>]]
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Ck2</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Click 2</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|
  
 +
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Tik</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>tick</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Some kind of tick sound<ref>Sound by patchen
 +
July 14th, 2005
 +
http://www.freesound.org/people/patchen/sounds/4102/
  
[[Image:eg_log.png|thumb|<center>''Curve with a high slope setting. Logarithmic decay stage.''</center>]]
+
STEREO ATIK household percussion by 'patchen' released under a creative commons attribution license</ref>
  
=== Repeat ===
+
|-
A special feature of the envelope to simulate claps and other sounds with a fuzzy/rattling attack.If the repeat count is set to a value greater than zero, the envelope is in repeat mode.The slow onset of the attack stage is replaced by the repeat stage in which the envelope is retriggered rapidly. The attack parameter controls the duration of the complete repeat phase.
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Kik</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Acoustic kick</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| An acoustic kick drum <ref>Acoustic kick
 +
http://www.freesound.org/people/KEVOY/sounds/82279/
 +
Post processed with EQ, compressor and amplitude curves by Julian Schmidt
 +
This work is licensed under the Creative Commons 0 License.</ref>
  
[[Image:]]
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Rim</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Rim shot </center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A rim shot sound <ref>TR-909 JGB pack » rs03.wav
 +
http://www.freesound.org/people/altemark/sounds/26672/
 +
altemark
 +
December 2nd, 2006
  
== Transient Generator ==
+
Sampled by Janne G:son Berg from his old 909. Cut up and organized by me. Here is the original readme.txt Janne distributed with the wav:
The transient generator is used to shape the beginning of a sound. Since the perception of sounds is heavily influenced by their first few milliseconds, this feature is useful to spice up or vary the sound character of an instrument.
 
  
There are different modes the transient generator uses to shape the attack
+
Sampled in one session from my (now sold) 909. 24 bit, 44.1 kHz. Feel free to use the samples for whatever you like. If you use any of the included patterns, please send me an mp3 of the whole song or a fysical copy (contact me for further details).
 +
/Janne G:son Berg 2005
  
=== Snappy Mode ===
+
This work is licensed under the Attribution License.</ref>
The snappy mode is the first entry in the selection list, shown in the menu as 'Snp'To make the attack of the sound more 'snappy' an additional pitch envelope is used.
 
  
* The volume parameter controls the modulation depth
+
|-
* The frequency parameter controls the decay time
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Drp</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Drip</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A dripping sound made by a human being. <ref>http://www.freesound.org/people/Neotone/sounds/75344/
 +
Drips » Drip2.wav
 +
Neotone
 +
July 10th, 2009
  
The envelope is quite fast and modulates the pitch of the oscillators resulting in a nice, controllable snap or click sound.
+
A dripping sound made by a human being.
 +
This work is licensed under the Creative Commons 0 License.</ref>
  
=== Offset Mode ===
+
|-
The second entry is the offset mode with the menu name 'Off'.In this mode the start phase of the oscillators can be adjusted with the volume parameter. The frequency parameter has no effect.
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Hat</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Hat</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Sampled off of Zildjian A-Custom Hi-Hats <ref>High Quality Acoustic Percussion Samples » Zildjian A Custom Hi-Hat Cymbals Pedal Chic.WAV
 +
http://www.freesound.org/people/pjcohen/sounds/45668/
 +
pjcohen
 +
December 30th, 2007
  
If the volume is set to zero, the oscillators will be reset to a zero crossing of the waveform on each trigger. If the volume parameter is set to its maximum value, the waveform will start on the position with the highest amplitude, generating a loud pop. This results in the volume parameter controlling the intensity of the initial pop.
+
Sampled off of Zildjian A-Custom Hi-Hats
  
=== Sample Mode ===
+
This work is licensed under the Creative Commons 0 License.</ref>
A short transient sample is mixed to the sound. They are short (~50ms) 8-bit ROM samples that are played as a one shot whenever the sound is triggered. Different samples can be selected.  
 
  
=== Parameters ===
+
|-
The parameters of the transient generator include the PCM waveform to use, the playback frequency and the volume. The ROM samples can't be changed by the user on the fly. They are hardcoded into the firmware.
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Clp</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Clap</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| 808 clap <ref>Provided by shiftr</ref>
  
A list of the included samples:
+
|-
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Ki2</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Kick 2</center>
 +
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A kick sample
  
 
+
|-
{| style="border-spacing:0;"
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Sna</center>
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Displayed name'''</center>
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Snare</center>
| style="border-top:0.002cm solid #808080;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>'''Name'''</center>
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A snare sample
| style="border:0.002cm solid #808080;padding:0cm;"| <center>'''Description'''</center>
 
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Snp</center>
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Tom</center>
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Snappy Mode</center>
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Tom</center>
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|  
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A tom sample (sort of)
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Off</center>
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Sp2</center>
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Offset Mode</center>
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>snap</center>
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|  
+
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A finger snap
  
|-
+
|}
| colspan="3"  style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| <center>Transient Samples</center>
 
  
|-
+
== Sample Rate Reduction ==
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Clk</center>
+
The sample rate reducer can gradually reduce the sample rate from 44kHz to zero. Reducing the sample rate will give a more lo-fi sound. The more it is reduced, the more odd harmonics will be added to the sound as overtones are folded down at the Nyquist frequency until the sound is totally destroyed.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Click</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|
 
  
|-
+
== Distortion ==
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Ck2</center>
+
The distortion unit on the mixer page is a variable waveshaper. It can be set from no distortion, over soft saturation up to hard clipping.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Click 2</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"|
 
  
|-
+
[[Image:distortion.png]]
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Tik</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>tick</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Some kind of tick sound
 
  
|-
+
== LFO ==
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Kik</center>
+
Each voice has a low frequency oscillator. They are basically the same as the audio oscillators, but run at a lower maximum rate.  
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Acoustic kick</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| An acoustic kick drum
 
  
|-
+
Unlike the audio oscillators you can not hear the LFOs directly. They are used to alter other parameter values over time. For example if you want the filter of a voice to slowly open and close again, you can use a sine lfo to modulate the filter cutoff.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Rim</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Rim shot </center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A rim shot sound
 
  
|-
+
=== Setting up modulations ===
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Drp</center>
+
The modulation target is selected on the second page of the LFO menu.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Drip</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A dripping sound made by a human being.
 
  
|-
+
{| style="border-spacing:0;"
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Hat</center>
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''rtg'''
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Hat</center>
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| '''off'''
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| Sampled off of Zildjian A-Custom Hi-Hats
+
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| '''voi'''
 +
| style="border-top:0.002cm solid #000000;border-bottom:0.00cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''Dst <nowiki><</nowiki>'''
  
 
|-
 
|-
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Clp</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''off'''
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Clap</center>
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| '''0'''
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| 808 clap
+
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:none;padding:0.097cm;"| '''1'''
 +
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.00cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''coa'''
 +
|}
  
|-
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Ki2</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Kick 2</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A kick sample
 
  
|-
+
The target selection consists of the two parameters 'Voice' and 'Destination'. When the voice parameter is changed, the list of available destinations will show all available parameters of the selected voice.
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Sna</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Snare</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A snare sample
 
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Tom</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Tom</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A tom sample (sort of)
 
 
 
|-
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>Sp2</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:none;padding:0cm;"| <center>snap</center>
 
| style="border-top:none;border-bottom:0.002cm solid #808080;border-left:0.002cm solid #808080;border-right:0.002cm solid #808080;padding:0cm;"| A finger snap
 
 
 
|}
 
== Sample Rate Reduction ==
 
The sample rate reducer can gradually reduce the sample rate from 44kHz to zero. Reducing the sample rate will give a more lo-fi sound. The more it is reduced, the more odd harmonics will be added to the sound as overtones are folded down at the Nyquist frequency until the sound is totally destroyed.
 
 
 
== Distortion ==
 
The distortion unit on the mixer page is a variable waveshaper. It can be set from no distortion, over soft saturation up to hard clipping.
 
 
 
[[Image:]]
 
 
 
== LFO ==
 
Each voice has a low frequency oscillator. They are basically the same as the audio oscillators, but run at a lower maximum rate.
 
 
 
Unlike the audio oscillators you can not hear the LFOs directly. They are used to alter other parameter values over time. For example if you want the filter of a voice to slowly open and close again, you can use a sine lfo to modulate the filter cutoff.
 
 
 
=== Setting up modulations ===
 
The modulation target is selected on the second page of the LFO menu.
 
 
 
 
 
{| style="border-spacing:0;"
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''rtg'''
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''off'''
 
| style="border-top:0.002cm solid #000000;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''voi'''
 
| style="border:0.002cm solid #000000;padding:0.097cm;"| '''Dst <nowiki><</nowiki>'''
 
  
|-
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''off'''
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''0'''
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:none;padding:0.097cm;"| '''1'''
 
| style="border-top:none;border-bottom:0.002cm solid #000000;border-left:0.002cm solid #000000;border-right:0.002cm solid #000000;padding:0.097cm;"| '''coa'''
 
  
 +
{|
 +
|[[Image:shockedPotion.png]]
 +
|'''Attention!'''
 +
The modulation scheme differs from most other synths in the way it modulates the target. The destination value is multiplied with the LFO value. That means the destination value is always modulated between its current value and zero. It will never be bigger than the original parameter value, so '''modulating a parameter that is set to zero won't have any effect!'''
 
|}
 
|}
The target selection consists of the two parameters 'Voice' and 'Destination'. When the voice parameter is changed, the list of available destinations will show all available parameters of the selected voice.
 
 
[[Image:]]'''Attention!'''The modulation scheme differs from most other synths in the way it modulates the target. The destination value is multiplied with the LFO value. That means the destination value is always modulated between its current value and zero. It will never be bigger than the original parameter value, so '''modulating a parameter that is set to zero won't have any effect!'''
 
  
  
Line 1,661: Line 1,681:
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none;padding:0.097cm;"| [[Image:]]
+
| style="border:none;padding:0.097cm;"| [[Image:exclamation.png|75px]]
 
| style="border:none;padding:0.097cm;"| '''Did you know?'''
 
| style="border:none;padding:0.097cm;"| '''Did you know?'''
  
Line 1,667: Line 1,687:
  
 
|}
 
|}
 +
 
== Velocity modulation ==
 
== Velocity modulation ==
 
The note on velocity can be used as a modulation source and is an important tool to bring some life to your static patches. The velocity can modulate 2 destinations
 
The note on velocity can be used as a modulation source and is an important tool to bring some life to your static patches. The velocity can modulate 2 destinations
Line 1,678: Line 1,699:
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none;padding:0.097cm;"| [[Image:]]
+
| style="border:none;padding:0.097cm;"| [[Image:exclamation.png|75px]]
 
| style="border:none;padding:0.097cm;"| '''Did you know?'''
 
| style="border:none;padding:0.097cm;"| '''Did you know?'''
  
Line 1,686: Line 1,707:
  
 
|}
 
|}
 +
 
== Output Routing ==
 
== Output Routing ==
 
Each voice can be freely routed to the 4 different output jacks. They act either as 4 individual mono outs (pan parameter has no effect) or as 2 pairs of stereo outputs.
 
Each voice can be freely routed to the 4 different output jacks. They act either as 4 individual mono outs (pan parameter has no effect) or as 2 pairs of stereo outputs.
  
 +
[[Image:back.png]]
  
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none;padding:0.097cm;"| [[Image:]]
+
| style="border:none;padding:0.097cm;"| [[Image:exclamation.png|75px]]
 
| style="border:none;padding:0.097cm;"| '''Did you know?'''
 
| style="border:none;padding:0.097cm;"| '''Did you know?'''
  
Line 1,698: Line 1,721:
  
 
|}
 
|}
 +
 
= MIDI =
 
= MIDI =
 
The synthesizer has 2 MIDI interfaces. A standard serial interface using DIN connectors, as well as a MIDI USB interface to be used with a computer. Both interfaces provide an I/O pair.
 
The synthesizer has 2 MIDI interfaces. A standard serial interface using DIN connectors, as well as a MIDI USB interface to be used with a computer. Both interfaces provide an I/O pair.
Line 1,703: Line 1,727:
 
== MIDI Channel ==
 
== MIDI Channel ==
 
The MIDI channel (1-16) can be selected in the settings menu. The synth will listen to incoming messages on this channel and send the notes from the internal sequencer to the MIDI out on this channel.
 
The MIDI channel (1-16) can be selected in the settings menu. The synth will listen to incoming messages on this channel and send the notes from the internal sequencer to the MIDI out on this channel.
 +
 +
==Midi routing (midi soft thru)==
 +
You can route midi messages from input to output. This is set in the global menu under "mrt". There are 6 possible values:
 +
*off - no routing
 +
*U2M - usb midi is routed to midi out port
 +
*M2M - midi received on midi in port is routed to midi out port
 +
*A2M - both usb and midi are routed to midi out port
 +
*M2U - midi input port is routed to usb output port
 +
*M2A - midi received on midi port is routed to both midi output and USB output.
 +
 +
== Midi filtering ==
 +
You can filter messages from being transmitted or received. Transmit(Tx) is independent of receive(Rx). There are four categories of messages that can be individually configured:
 +
*Program Change (P)
 +
*Control Change (C)
 +
*Realtime start/stop/clock (R)
 +
*Note on/off (N).
 +
 +
These are set in the global menu under ''txf'' and ''rxf'' (transmit and receive respectively). Combinations of letters are shown. If a letter is shown, the midi message in that category will be transmitted or received. If set to off, nothing is sent/received, and if set to all everything is sent/received. This has nothing to do with midi routing which works the same way regardless of filter.
  
 
== Record incoming MIDI ==
 
== Record incoming MIDI ==
Line 1,743: Line 1,785:
  
 
|}
 
|}
== Transmitting Sequencer data to the MIDI Out ==
+
== Sequencing external gear using the MIDI Out ==
At the moment the sequencer is only transmitting note on trigger messages to the MIDI out.
+
* Connect your external gear via midi or usb to your lxr
 +
* Create a pattern in the sequencer and choose the same midi channel as your external instrument
 +
* If you want to sequence only your external gear turn the volume of that voice which is sequencing to zero
 +
* Be sure that you have set the midi filter to send midi notes ("N") for external synthesizers or real time messages ("R") for external sequencers.  
 +
* Start the sequencer of the lxr
 +
 
 +
That's it! :)
  
The ability to send complete sequencer tracks with pitch information on different MIDI channels is planned for a future release.
+
== MIDI clock sync ==
 +
The LXR sequencer will sync to external MIDI clocks when the BPM is set to 0.
  
 +
== MTC sync ==
 +
MIDI MTC quarter frames are recognized and the sequencer starts when it receives a 0:0:0 location, and stops when MTC stops
  
 
== MIDI CC List ==
 
== MIDI CC List ==
 
Parameters can be remote controlled with MIDI CC messages.
 
Parameters can be remote controlled with MIDI CC messages.
 
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''CC'''</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''CC'''</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Function'''</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Function'''</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Voice'''</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Voice'''</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>0</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>0</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>mod wheel</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>mod wheel</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>-</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>-</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Nrpn data entry</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Nrpn data entry</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>-</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>-</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>7</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>7</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>8</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>8</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>9</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>9</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>10</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>10</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>11</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>11</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>12</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>12</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>13</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>13</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>14</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>14</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>15</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>15</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>16</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>16</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>17</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>17</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>18</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>18</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>19</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>19</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>20</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>20</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Fine tune Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>21</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>21</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. OSC </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. OSC </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>22</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>22</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. OSC</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. OSC</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>23</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>23</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. OSC </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. OSC </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>24</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>24</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>25</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>25</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 2 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 2 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>26</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>26</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 1 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 1 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>27</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>27</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 2 </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Waveform mod. Osc 2 </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>28</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>28</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Noise frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Noise frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>29</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>29</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix osc/noise</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix osc/noise</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>30</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>30</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>31</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>31</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 2</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>32</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>32</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>33</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>33</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 2</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>34</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>34</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>35</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>35</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Coarse tune mod. Osc 2</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>36</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>36</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>37</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>37</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Gain mod. Osc 2</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>38</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>38</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>39</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>39</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>40</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>40</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>41</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>41</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>42</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>42</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>43</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>43</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>44</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>44</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>45</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>45</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>46</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>46</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>47</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>47</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>48</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>48</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>49</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>49</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter resonance</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>50</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>50</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>51</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>51</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>52</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>52</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>53</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>53</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>54</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>54</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>55</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>55</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>56</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>56</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>57</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>57</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>58</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>58</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>59</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>59</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>60</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>60</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope attack </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>61</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>61</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Closed HiHat decay time</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Closed HiHat decay time</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>62</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>62</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Open HiHat decay time</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Open HiHat decay time</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>63</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>63</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>64</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>64</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>65</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>65</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume envelope slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>66</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>66</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>67</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>67</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>68</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>68</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>69</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>69</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG repeat count</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG repeat count</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>70</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>70</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG repeat count</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Volume EG repeat count</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>71</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>71</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>72</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>72</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>73</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>73</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>74</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>74</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope decay</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>75</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>75</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>76</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>76</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>77</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>77</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>78</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>78</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Envelope mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>79</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>79</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>80</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>80</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>81</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>81</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>82</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>82</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mod. Envelope slope</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>83</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>83</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>84</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>84</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>85</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>85</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>86</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>86</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>87</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>87</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>88</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>88</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM frequency</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>FM frequency</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>89</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>89</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>90</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>90</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>91</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>91</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>92</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>92</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>93</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>93</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>94</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>94</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice volume</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>95</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>95</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>96</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>96</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>97</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>97</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>98</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>98</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>NRPN fine</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>NRPN fine</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>99</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>99</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>NRPN coarse</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>NRPN coarse</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"|  
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>100</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>100</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan </center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan </center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>101</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>101</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>102</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>102</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Voice pan</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>103</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>103</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>104</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>104</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>105</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>105</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>106</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>106</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>107</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>107</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>108</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>108</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Distortion</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>109</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>109</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>110</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>110</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>111</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>111</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>112</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>112</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>113</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>113</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>114</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>114</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>115</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>115</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Decimation</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>all</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>all</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>116</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>116</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>117</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>117</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>118</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>118</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>119</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>119</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>120</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>120</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>121</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>121</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO freq</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>122</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>122</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>123</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>123</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>124</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>124</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>125</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>125</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>126</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>126</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>127</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>127</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.002cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|}
 
|}
 +
 
== MIDI NRPN List ==
 
== MIDI NRPN List ==
 
Since there are more than 127 parameters in the LXR, some parameters have to be controlled using NRPN messages.
 
Since there are more than 127 parameters in the LXR, some parameters have to be controlled using NRPN messages.
Line 2,404: Line 2,455:
  
 
{| style="border-spacing:0;"
 
{| style="border-spacing:0;"
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''NRPN Nr.'''</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''NRPN Nr.'''</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Function'''</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Function'''</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Voice'''</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>'''Voice'''</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>0</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>0</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Filter drive</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix/Mod select</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix/Mod select</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>7</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>7</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix/Mod select</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix/Mod select</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>8</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>8</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix/Mod select</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Mix/Mod select</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>9</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>9</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>10</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>10</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>11</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>11</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>12</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>12</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>13</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>13</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>14</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>14</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity volume mod. on/off</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>15</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>15</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>16</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>16</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>17</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>17</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>18</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>18</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>19</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>19</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>20</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>20</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. amount</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>21</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>21</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>22</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>22</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>23</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>23</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>24</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>24</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>25</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>25</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>26</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>26</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>Velocity mod. destination</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>27</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>27</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>28</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>28</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>29</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>29</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>3</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>30</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>30</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>4</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>31</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>31</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>5</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>32</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>32</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO waveform</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>6</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>33</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>33</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO target voice</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO target voice</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>1</center>
  
 
|-
 
|-
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>34</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>34</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO target voice</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>LFO target voice</center>
| style="border:none;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center>
+
| style="border:0.001cm solid #000000;padding-top:0cm;padding-bottom:0cm;padding-left:0.053cm;padding-right:0.053cm;"| <center>2</center></